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In ActorLoader._ReadShot, there's a block for grabbing the view width and height. Stepping through the loading process in Chrome seems that these values are never set.
actor._ViewWidth = block.reader.readFloat32();
actor._ViewHeight = block.reader.readFloat32();
Ideally I'd love these values to be the base width and height of the initial frame of the animation. Currently in the Construct 2 Plugin, I have it set that the user has to hand-type the width and height so that scaling in the game engine works correctly to match what you've set in the editor. Having this based in the runtime would be pretty great.
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