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This repository was archived by the owner on Oct 28, 2023. It is now read-only.
This repository was archived by the owner on Oct 28, 2023. It is now read-only.

Wybuch beczki nie odpycha gracza #144

@rubikon02

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@rubikon02

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Character controller nie ma rigidbody.

Proponowane rozwiązanie

Zrobić coś, aby odwzorować rigidbody.AddExplosionForce które jest nakładane w ExplosiveBarrel dla objektów z rigidbody i prawdopodobnie dodać kolejny warunek w tej beczce.

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