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Description
Featrue:
I suggest a feature in collaboration with leaderboards where the mapper can determine how a note is acced. So if the mapper wants change the acc given from a note when hitting it, they can. This would allow for what I feel is the only thing missing in having full creative freedom. This i think would work best as a noodle feature as it would be effecting gameplay.
Reason for feature:
The reason for having it in heck (preferable noodle as that is the gameplay changing one):
Each mapping idea and effect could want something different in the acc sense. For example:
- if you want to make a note smaller and want that note to give less score as it is smaller and have no middle cut or less of one as it being smaller would affect the accablity of it.
- Poodles where in some cases pre/post swing is too much of the score and works weirdly with a lot of them.
- Feet saber where you need to git rid of post/pre swing fully for acc to make sense on them.
- darth maul where middle cut is impossible
And so many more noodle ideas and styles could work with this. All these things could not be accomplished by a none-mapper determined mod.
Details:
- The base is that the mapper can change the values given as a n output based of the three main stats (post-swing, pre-swing, and middle cut).
- Would likely work well if implemented similar to fake notes where it is not in the "colorNotes".
- Would likely Need collaboration with leaderboards in order to ensure compatibility with this type of note.
- in addition (though it will require a lot more work then the base) I suggest it should have the capacity to take values from player related values other then this. So, just as an example of what the mapper could do, make a added value that is (player headset position - (left controller)) for a left note or (Acceleration of Saber set to 100 and getting rid of pre/post swing). I don't know the capacity to find numbers like acceleration or velocity of things but allowing derivatives to find them would allow for the mapper to find it via the added math.
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