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Track.java
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159 lines (145 loc) · 4.51 KB
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import java.io.*;
import javax.sound.sampled.*;
/**
* A sound track. The track can be instantiated with a valid sound file,
* and the track object can then be used to control the sound.
*
* The track accepts files in WAV, AIFF, and AU formats (although
* not all WAV files - it depends on the encoding in the file).
*
* Watch out, once a track has been played, it can only be played again
* if it has been stopped first. So the sequence play-play does not work,
* not play-stop-play does.
*
* @author mik
* @version 2008-10-13
*/
public class Track
{
private Clip soundClip;
private String name;
/**
* Create a track from an audio file.
*/
public Track(File soundFile)
{
soundClip = loadSound(soundFile);
name = soundFile.getName();
}
/**
* Play this sound track. (The sound will play asynchronously, until
* it is stopped or reaches the end.)
*/
public void play()
{
if(soundClip != null) {
soundClip.start();
}
}
/**
* Stop this track playing. (This method has no effect if the track is not
* currently playing.)
*/
public void stop()
{
if(soundClip != null) {
soundClip.stop();
}
}
/**
* Reset this track to its start.
*/
public void rewind()
{
if(soundClip != null) {
soundClip.setFramePosition(0);
}
}
/**
* Return the name of this track.
*/
public String getName()
{
return name;
}
/**
* Return the duration of this track, in seconds.
*/
public int getDuration()
{
if (soundClip == null) {
return 0;
}
else {
return (int) soundClip.getMicrosecondLength()/1000000;
}
}
/**
* Set the playback volume of the current track.
*
* @param vol Volume level as a percentage (0..100).
*/
public void setVolume(int vol)
{
if(soundClip == null) {
return;
}
if(vol < 0 || vol > 100) {
vol = 100;
}
double val = vol / 100.0;
try {
FloatControl volControl =
(FloatControl) soundClip.getControl(FloatControl.Type.MASTER_GAIN);
float dB = (float)(Math.log(val == 0.0 ? 0.0001 : val) / Math.log(10.0) * 20.0);
volControl.setValue(dB);
} catch (Exception ex) {
System.err.println("Error: could not set volume");
}
}
/**
* Return true if this track has successfully loaded and can be played.
*/
public boolean isValid()
{
return soundClip != null;
}
/**
* Load the sound file supplied by the parameter.
*
* @return The sound clip if successful, null if the file could not be decoded.
*/
private Clip loadSound(File file)
{
Clip newClip;
try {
AudioInputStream stream = AudioSystem.getAudioInputStream(file);
AudioFormat format = stream.getFormat();
// we cannot play ALAW/ULAW, so we convert them to PCM
//
if ((format.getEncoding() == AudioFormat.Encoding.ULAW) ||
(format.getEncoding() == AudioFormat.Encoding.ALAW))
{
AudioFormat tmp = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED,
format.getSampleRate(),
format.getSampleSizeInBits() * 2,
format.getChannels(),
format.getFrameSize() * 2,
format.getFrameRate(),
true);
stream = AudioSystem.getAudioInputStream(tmp, stream);
format = tmp;
}
DataLine.Info info = new DataLine.Info(Clip.class,
stream.getFormat(),
((int) stream.getFrameLength() *
format.getFrameSize()));
newClip = (Clip) AudioSystem.getLine(info);
newClip.open(stream);
return newClip;
} catch (Exception ex) {
return null;
}
}
}