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This is a massive nightmare for me, although maybe I don’t have a thorough grasp on how Maya/Mimic works.
In order to do an overhead orbit, I’ll wind back the tool so that it almost reaches its axis 4 limit then parent the tool to a target, rotating it until it’s back to the centre of its limits then continue animating for the rest of the program.
The problem I have is that instead of warning me about limits in the latter part of the program, it just flips the axis at the start. When I play it back, the start has errors instead.
It’s also inconsistent. Sometimes I’ll press play or scrub and there will be no errors a the start, just at the end and vice versa.
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