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Description
Hi. I am very grateful to your development, but I have a few questions and a problem...
Your plugin generates «.../cfg/cs2-retakes/retakes.cfg» config that contains the cvar «sv_skirmish_id 0» - what is the meaning of this cvar? After all, it only works with the value «sv_skirmish_id 12»? (I could be wrong)
I need a built-in plugin weapon allocator called by !guns was disabled and it was possible to use the weapon allocator included in the game, which works just only if the cvar «sv_skirmish_id 12» is used. (see the screenshots below)
To start this mode, you just need to write game_type 0; game_mode 0; sv_skirmish_id 12; map de_mirage in the console, or set these parameters at the start of the dedicated server.
I tried to satisfy my requirements by correcting «sv_skirmish_id 0» to «sv_skirmish_id 12» and changed «EnableFallbackAllocation» to «false» in the plugin config - the weapon allocator built into the game worked, but another problem arose: With this setting, as far as I understood correctly, the spawns are used as prescribed in «map_config», and directly embedded in the game, from the «sv_skirmish_id 12» mode itself.
While we were testing this collaboration of the mode and the plugin with my friends, we came across the following several times:
- Sometimes, 2 players spawned in each other at the bomb plant spawn, which made it impossible to move until one of them died.
- Sometimes, when «Retake A», one or more players spawned near point B and vice versa. (This is where the spawner built into the game was probably working out in this mode.)
- Sometimes the plugin announced «Retake A» in the chat, although in fact «Retake B» took place in the game and vice versa.
How do I set up the whole thing correctly so that:
-The Spawns work from the plugin
-The weapon allocator works from the built-in mode in the game?
Thx for you! <3

