Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
33 changes: 31 additions & 2 deletions RetakesPlugin/RetakesPlugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -631,13 +631,42 @@ public HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventIn
// Create a timer to do this as it would occasionally fire too early.
AddTimer(1.0f, () =>
{
if (!player.IsValid)
if (!player.IsValid || _gameManager == null)
{
return;
}

player.ChangeTeam(CsTeam.Spectator);
player.ExecuteClientCommand("teammenu");

// Add player to queue system so they can join the next round
Helpers.Debug($"[{player.PlayerName}] Adding new player to queue via OnPlayerConnectFull");

// Check if player is already in queue system
var isInQueue = _gameManager.QueueManager.QueuePlayers.Contains(player);
var isInActivePlayers = _gameManager.QueueManager.ActivePlayers.Contains(player);

if (!isInQueue && !isInActivePlayers)
{
// Clear round teams to allow changes
_gameManager.QueueManager.ClearRoundTeams();

// Add player to queue system - use Terrorist as default team for queue entry
_gameManager.QueueManager.DebugQueues(true);
_gameManager.QueueManager.PlayerJoinedTeam(player, CsTeam.None, CsTeam.Terrorist);
_gameManager.QueueManager.Update();
_gameManager.QueueManager.DebugQueues(false);

Helpers.Debug($"[{player.PlayerName}] Player added to queue. ActivePlayers count: {_gameManager.QueueManager.ActivePlayers.Count}");

// If this is the first player, restart the game
if (_gameManager.QueueManager.ActivePlayers.Count == 1)
{
Helpers.Debug($"[{player.PlayerName}] First active player - restarting game");
Helpers.RestartGame();
}
}

// player.ExecuteClientCommand("teammenu");
});

// Many hours of hard work went into this.
Expand Down