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map leak #2170

@Agro388

Description

@Agro388

BEE2 Application Version

4.46.1

BEE2 Package Version

4.46.1

What operating system are you running on?

Windows 10

Description of the bug

when trying to test the chamber it fails and shows that leak has happened in the void, even with basicly no unimportant

map_dump.zip

elements in the chamber

Expected behavior

exepted to play the chamber

Steps to reproduce

step 1. create a test chamber using ingame editor
step 2. attempt to play the chamber

Logs and Reports

vbsp.log
[INFO] compiler_launch.<module>(): Arguments: ['H:/SteamLibrary/steamapps/common/Portal 2/bin/vbsp.exe', '-entity_limit', '1750', '-game', 'H:/SteamLibrary/steamapps/common/Portal 2/portal2/', 'H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\\maps/preview.vmf']
[INFO] compiler_launch.<module>(): Running "vbsp", version 2.4.46.1 64-bit:
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.connections.gen_item_outputs() with priority: <MetaCond.Connections: Decimal('-250')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.barriers.make_barriers() with priority: <MetaCond.Barriers: Decimal('150')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.faithplate.associate_faith_plates() with priority: <MetaCond.FaithPlate: Decimal('-900')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.fizzler.generate_fizzlers() with priority: <MetaCond.Fizzler: Decimal('500')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.monitor.mon_camera_link() with priority: <MetaCond.MonCameraLink: Decimal('-275')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.cubes.link_cubes() with priority: <MetaCond.LinkCubes: Decimal('-750')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.cubes.generate_cubes() with priority: <MetaCond.Screenshot: Decimal('750')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_voice() with priority: <MetaCond.FogEnts: Decimal('100')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.anti_fizz_bump() with priority: <MetaCond.ApertureTag: Decimal('200')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_player_model() with priority: <MetaCond.PlayerModel: Decimal('400')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_player_portalgun() with priority: <MetaCond.PlayerPortalGun: Decimal('800')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_screenshot_logic() with priority: <MetaCond.Screenshot: Decimal('750')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_fog_ents() with priority: <MetaCond.FogEnts: Decimal('100')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_elev_videos() with priority: <MetaCond.ElevatorVideos: Decimal('50')>
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.position_exit_signs() with priority: <MetaCond.ExitSigns: Decimal('-10')>
[INFO] vbsp.main(): BEE2.4.46.1 64-bit VBSP hook initiallised, srctools v2.6.0.
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions._scaffold_compat.legacy_scaffold_link() with priority: <MetaCond.ScaffoldLinkOld: Decimal('-250.0001')>
[WARNING] cond.core._get_cond_group(): No name for module "precomp.conditions.antigel"!
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.apTag.ap_tag_modifications() with priority: <MetaCond.ApertureTag: Decimal('200')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.linked_items.link_items() with priority: <MetaCond.LinkedItems: Decimal('-300')>
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.vactubes.vactube_gen() with priority: <MetaCond.PlayerModel: Decimal('400')>
[INFO] cond.core.import_conditions(): Imported all conditions modules!
[INFO] vbsp.main(): Map path is "H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
[INFO] vbsp.main(): New path: "H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
[INFO] vbsp.main(): PeTI map detected!
[INFO] vbsp.main(): Loading settings...
[INFO] vbsp.load_map(): Parsing Map...
[INFO] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons.
[DEBUG] (VALVE_MATERIAL_EMANCIPATION_GRID) fizzler.__attrs_post_init__(): VALVE_MATERIAL_EMANCIPATION_GRID: blocks=True, fizzles=True
[DEBUG] (VALVE_DISCOURAGEMENT_FIELD) fizzler.__attrs_post_init__(): VALVE_DISCOURAGEMENT_FIELD: blocks=False, fizzles=False
[DEBUG] (BEE2_PAINT_FIZZ) fizzler.__attrs_post_init__(): BEE2_PAINT_FIZZ: blocks=False, fizzles=False
[DEBUG] (BEE2_FR_COMP_SMOKE_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_COMP_SMOKE_FIELD: blocks=True, fizzles=False
[DEBUG] (BEE2_FR_FORCE_DEFLECTION_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_FORCE_DEFLECTION_FIELD: blocks=False, fizzles=False
[DEBUG] (BEE2_FR_MATTER_INQUISITION_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_MATTER_INQUISITION_FIELD: blocks=True, fizzles=False
[DEBUG] (LP_DEATH_FIZZLER) fizzler.__attrs_post_init__(): LP_DEATH_FIZZLER: blocks=True, fizzles=True
[DEBUG] (BEE2_FG_PHYS_SHIELD) fizzler.__attrs_post_init__(): BEE2_FG_PHYS_SHIELD: blocks=False, fizzles=False
[DEBUG] (BEE2_PRO_LIFEFORM_SENSOR) fizzler.__attrs_post_init__(): BEE2_PRO_LIFEFORM_SENSOR: blocks=False, fizzles=False
[DEBUG] (BEE2_REX_PELLET_FIELD_TOGGLE) fizzler.__attrs_post_init__(): BEE2_REX_PELLET_FIELD_TOGGLE: blocks=False, fizzles=False
[DEBUG] (BEE2_REX_PELLET_FIELD_TIMER) fizzler.__attrs_post_init__(): BEE2_REX_PELLET_FIELD_TIMER: blocks=False, fizzles=False
[DEBUG] (TAG_GEL_GUN) fizzler.__attrs_post_init__(): TAG_GEL_GUN: blocks=True, fizzles=True
[DEBUG] (BEE2_TDB_CLOSED_SOLID_FIELD) fizzler.__attrs_post_init__(): BEE2_TDB_CLOSED_SOLID_FIELD: blocks=True, fizzles=False
[DEBUG] (TULEBY_ABSOLUTE_FIZZLER) fizzler.__attrs_post_init__(): TULEBY_ABSOLUTE_FIZZLER: blocks=True, fizzles=True
[INFO] fizzler.read_configs(): Loaded 14 fizzlers.
[DEBUG] template.get_template(): Parsing template BEE2_GLASS_TEMPLATE
[INFO] vbsp.load_map(): Reading Map...
[DEBUG] template.get_template(): Parsing template BEE2_GRATING_TEMPLATE
[INFO] vbsp.load_map(): Loading complete!
[DEBUG] template.get_template(): Parsing template BEE2_BARRIER_HOLE_FOOTPRINT
[DEBUG] template.get_template(): Parsing template BEE2_HOLE_MODERN
[DEBUG] template.get_template(): Parsing template BEE2_HOLE_SQUARE
[DEBUG] template.get_template(): Parsing template BEE2_SLOT_HOLE_MODERN
[INFO] barriers.parse_conf(): Parsed 3 barrier types, 2 frame types, and 5 hole types.
[INFO] vbsp.load_settings(): Settings Loaded!
[INFO] brushLoc.read_from_map(): Analysed map, filling air... (12 starting positions..)
[INFO] brushLoc.read_from_map(): Air filled!
[DEBUG] rand.init_seed(): Map random seed: e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
[INFO] corridor.select_corridor(): sp_entry_horizontal corridor randomised to Corridor(instance='instances/BEE2/clean/elevator_sp/door_entrance_4.vmf', fixups={'$horiz_cam': '1', '$frame': 'door', '$door': 'testchamber', '$light_temp': 'BEE2_CLEAN_SP_ENTRY_CORR_LIGHTS:corr_4'}, default_enabled=True, legacy=False, option_ids=frozenset({'TEMPERATURE'}))
[INFO] corridor.apply_options(): Corridor options for sp_entry: Options(options=srctools.EmptyMapping)
[INFO] corridor.select_corridor(): sp_exit_horizontal corridor selected 2 -> Corridor(instance='instances/BEE2/clean/elevator_sp/door_exit_3.vmf', fixups={'$horiz_cam': '1', '$frame': 'door', '$exit_folder': 'instances/BEE2/clean/elevator_sp/exit_', '$light_temp': 'BEE2_CLEAN_SP_EXIT_CORR_LIGHTS:corr_3'}, default_enabled=True, legacy=False, option_ids=frozenset({'TEMPERATURE'}))
[INFO] corridor.apply_options(): Corridor options for sp_exit: Options(options=srctools.EmptyMapping)
[DEBUG] corridor.analyse_and_modify(): Instances present:
 | - "instances/bee2/clean/point_light.vmf": 4
 | - "instances/bee2/clean/elevator_sp/elevator_entrance/common.vmf": 1
 | - "instances/bee2/clean/elevator_sp/elevator_exit/common.vmf": 1
 | - "instances/bee2/arrival_departure_transition_ents.vmf": 1
 | - "instances/bee2/clean/elevator_sp/door_entrance_4.vmf": 1
 | - "instances/bee2/clean/items/observation_room_256_horiz.vmf": 1
 | - "instances/bee2/clean/elevator_sp/door_exit_3.vmf": 1
 |___

[INFO] corridor.analyse_and_modify(): Game Mode: {<GameMode.SP: 'sp'>}
[INFO] corridor.analyse_and_modify(): Player Start: {False}
[INFO] corridor.analyse_and_modify(): Map global info: Info(is_publishing=False, start_at_elevator=False, game_mode=<GameMode.SP: 'sp'>, _attrs=set(), corr_entry=Corridor(instance='instances/BEE2/clean/elevator_sp/door_entrance_4.vmf', fixups={'$horiz_cam': '1', '$frame': 'door', '$door': 'testchamber', '$light_temp': 'BEE2_CLEAN_SP_ENTRY_CORR_LIGHTS:corr_4'}, default_enabled=True, legacy=False, option_ids=frozenset({'TEMPERATURE'})), corr_exit=Corridor(instance='instances/BEE2/clean/elevator_sp/door_exit_3.vmf', fixups={'$horiz_cam': '1', '$frame': 'door', '$exit_folder': 'instances/BEE2/clean/elevator_sp/exit_', '$light_temp': 'BEE2_CLEAN_SP_EXIT_CORR_LIGHTS:corr_3'}, default_enabled=True, legacy=False, option_ids=frozenset({'TEMPERATURE'})))
[INFO] antlines.parse_antlines(): Parsing antlines...
[INFO] antlines.parse_antlines(): Done! (0 antlines)
[DEBUG] vbsp.write_itemid_list(): Used items: 
 | ITEM_ENTRY_DOOR:10 = instances/bee2/clean/elevator_sp/elevator_exit/common.vmf
 | ITEM_ENTRY_DOOR:11 = instances/bee2/arrival_departure_transition_ents.vmf
 | ITEM_ENTRY_DOOR:4 = instances/bee2_corridor/sp/entry/corr_5.vmf
 | ITEM_ENTRY_DOOR:9 = instances/bee2/clean/elevator_sp/elevator_entrance/common.vmf
 | ITEM_EXIT_DOOR:2 = instances/bee2_corridor/sp/exit/corr_3.vmf
 | ITEM_EXIT_DOOR:5 = instances/bee2/clean/elevator_sp/door_frame_black.vmf
 | ITEM_OBSERVATION_ROOM:0 = instances/bee2/clean/items/observation_room_256_horiz.vmf
 | ITEM_POINT_LIGHT:0 = instances/bee2/clean/point_light.vmf
 |___

[INFO] vbsp.change_ents(): Editing Other Entities...
[INFO] barriers.parse_map(): Parsing barrier items...
[DEBUG] template.get_template(): Parsing template __TILING_TEMPLATE__
[INFO] errors.load_tiledefs(): Stored map geometry for error display.
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.FLOOR.BLACK: 18 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.CEILING.WHITE: 16 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.CEILING.BLACK: 16 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.WALL.WHITE: 25 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.WALL.BLACK: 25 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): PANEL.FLOOR.BLACK: 18 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): PANEL.CEILING.BLACK: 16 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): PANEL.WALL.WHITE: 25 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): PANEL.WALL.BLACK: 25 Clumps for 370 tiles
[INFO] cond.core.check_all(): Checking Conditions...
[INFO] cond.core.check_all(): -----------------------
[DEBUG] (MetaCondition precomp.faithplate.associate_faith_plates()) faithplate.associate_faith_plates(): Plates:
 | 
 |___

[INFO] (MetaCondition precomp.cubes.link_cubes()) cubes.link_cubes(): Looking for special-cased instances for cubes:
 | Coloriser: frozenset({'instances/bee2/logic/cube_coloriser.vmf'})
 | Superpos: frozenset()
 | Paint Splat: frozenset({'instances/bee2/logic/gel_splat.vmf'})
 |___

[DEBUG] (<VALVE_GEOMETRY>/items/track_plat:107) cond.trackPlat.res_track_plat(): Track instances:
[DEBUG] (<VALVE_GEOMETRY>/items/track_plat:107) cond.trackPlat.res_track_plat(): 
[INFO] (<BEE2_CATWALK>/items/clean:3) cond.catwalks.res_make_catwalk(): Starting catwalk generator...
[DEBUG] (<BEE2_CATWALK>/items/clean:3) template.get_template(): Parsing template BEE2_CATWALK_MODERN
[DEBUG] (<BEE2_VACTUBES>/items/clean:3) template.get_template(): Parsing template BEE2_VACTUBE_CORNER_CLEAN
[INFO] (MetaCondition precomp.connections.gen_item_outputs()) connections.gen_item_outputs(): Generating item IO...
[INFO] (MetaCondition precomp.connections.gen_item_outputs()) connections.gen_item_outputs(): Item IO generated.
[DEBUG] (Style <BEE2_CLEAN>:163) template.get_template(): Parsing template BEE2_DOOR_FRAME_CLEAN
[DEBUG] (Style <BEE2_CLEAN>:163) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_CLEAN" at (192 64 64 @ 0 90 0) with visgroups set()
[DEBUG] (Style <BEE2_CLEAN>:163) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_CLEAN" at (832 704 64 @ 0 270 0) with visgroups set()
[DEBUG] (<BEE2_CLEAN_STYLE>/items/entry_door:45) template.get_template(): Parsing template BEE2_CLEAN_SP_ENTRY_CORR_LIGHTS
[DEBUG] (<BEE2_CLEAN_STYLE>/items/entry_door:45) brushes.place_template(): Placing template "BEE2_CLEAN_SP_ENTRY_CORR_LIGHTS" at (192 64 64 @ 0 90 0) with visgroups {'corr_4'}
[DEBUG] (<BEE2_CLEAN_STYLE>/items/exit_door:67) template.get_template(): Parsing template BEE2_CLEAN_SP_EXIT_CORR_LIGHTS
[DEBUG] (<BEE2_CLEAN_STYLE>/items/exit_door:67) brushes.place_template(): Placing template "BEE2_CLEAN_SP_EXIT_CORR_LIGHTS" at (832 704 64 @ 0 270 0) with visgroups {'corr_3'}
[INFO] (MetaCondition vbsp.set_elev_videos()) vbsp.set_elev_videos(): Elevator type: RAND
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Adding Voice Line: BEE2_ANNOUNCER_APOC
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Adding Base instance!
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Player voice flags: {<LineCriteria.SP: 5>: True, <LineCriteria.COOP: 6>: False, <LineCriteria.CHELL: 1>: False, <LineCriteria.BENDY: 2>: True, <LineCriteria.ATLAS: 3>: False, <LineCriteria.PBODY: 4>: False, <LineCriteria.HUMAN: 7>: True, <LineCriteria.ROBOT: 8>: False}
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Deadly
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Turret
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: High Energy Pellet
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Propulsion Gel
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Conversion Gel
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "ENTRY": 1/6 quotes..
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Possible quotes:
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Line(id='ENTRY_GEN_FUTURE_STARTER', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='The Future Starts With You', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub17.vcd'], end_commands=[], name='')], set_stylevars=set()), Line(id='ENTRY_GEN_TECH_DIFF', criterion={<LineCriteria.SP: 5>}, name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control.', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=['ann_apoc/entry_tech_diff.vmf'], sounds=[], scenes=[], set_stylevars=set()), Line(id='ENTRY_GEN_ANIMAL_KING', criterion={<LineCriteria.SP: 5>}, name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Animal Kings', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='If the Earth is currently governed by a manner of animal-king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th- [RECORDING SHORTS OUT]', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub46.vcd'], end_commands=[], name='')], set_stylevars=set())])
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_line(): Adding quote: Line(id='ENTRY_GEN_TECH_DIFF', criterion={<LineCriteria.SP: 5>}, name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control.', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=['ann_apoc/entry_tech_diff.vmf'], sounds=[], scenes=[], set_stylevars=set())
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Laser
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Paint Fizzler
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Repulsion Gel
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Turret
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "EXIT": 1/5 quotes..
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Possible quotes:
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Line(id='EXIT_GEN_RESTART', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='You May Now Re-Enter', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Thank you for completing the testing courses. If you enjoyed your experience, you may now re-enter the testing course of your choice.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/mp_hub_return06.vcd'], end_commands=[], name='')], set_stylevars=set()), Line(id='EXIT_GEN_INTERVIEW', criterion={<LineCriteria.SP: 5>}, name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Write Down Your Results', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub20.vcd'], end_commands=[], name='')], set_stylevars=set()), Line(id='EXIT_GEN_EVAC', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Evacuation Preparation', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Please prepare for emergency evacuation.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/evacuationmisc01.vcd'], end_commands=[], name='')], set_stylevars=set()), Line(id='EXIT_RESTROOMS', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Restrooms Unlocked', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token="By completing all test courses, you have achieved Level C security clearance. You may now access all testing courses and three of Aperture Science's 176 restrooms.", parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/mp_hub_return07.vcd'], end_commands=[], name='')], set_stylevars=set()), Line(id='EXIT_GEN_TECH_DIFF', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Good!', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Because of the technical difficulties we are currently experiencing, your test environment is unsupervised.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['ann_apoc/exit_tech_diff.vmf'], end_commands=[], name='')], set_stylevars=set()), Line(id='EXIT_GEN_VOLTAGE', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Personality Construct Voltage', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality constructs will remain functional in apocalyptic, low power environments of as few as 1.1 volts.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/testchamber03.vcd'], end_commands=[], name='')], set_stylevars=set())])
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_line(): Adding quote: Line(id='EXIT_GEN_VOLTAGE', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Personality Construct Voltage', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality constructs will remain functional in apocalyptic, low power environments of as few as 1.1 volts.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/testchamber03.vcd'], end_commands=[], name='')], set_stylevars=set())
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Pick Up Cube
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Fizzle Cube
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Player Touches Fizzler
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Seen By Turret
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "MIDCHAMBER": 0/4 quotes..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Done!
[INFO] (MetaCondition precomp.barriers.make_barriers()) barriers.make_barriers(): Generating barriers (glass/grating)...
[INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Setting Portalgun:
[INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Blue: Y, Orange: Y, On/Off: N, Portal Manager: N
[INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Done!
[INFO] cond.core.check_all(): ---------------------
[INFO] cond.core.check_all(): Conditions executed, 204/242 (84%) skipped!
[INFO] cond.core.check_all(): Map has attributes: ['spawn_dual', 'styledmgintact', 'stylelocmodern']
[DEBUG] cond.core.check_all(): All instances referenced:
 | instances/bee2/arrival_departure_transition_ents.vmf
 | instances/bee2/clean/door_cam.vmf
 | instances/bee2/clean/elevator_sp/door_entrance_4.vmf
 | instances/bee2/clean/elevator_sp/door_exit_3.vmf
 | instances/bee2/clean/elevator_sp/elevator_entrance/common.vmf
 | instances/bee2/clean/elevator_sp/elevator_entrance/logic_nospawn.vmf
 | instances/bee2/clean/elevator_sp/elevator_entrance/stair_up.vmf
 | instances/bee2/clean/elevator_sp/elevator_exit/common.vmf
 | instances/bee2/clean/elevator_sp/elevator_exit/logic_up.vmf
 | instances/bee2/clean/elevator_sp/elevator_exit/stair_up.vmf
 | instances/bee2/clean/elevator_sp/entry_door.vmf
 | instances/bee2/clean/elevator_sp/exit_door.vmf
 | instances/bee2/clean/elevator_sp/exit_fizz_p2.vmf
 | instances/bee2/clean/items/observation_room_256_horiz.vmf
 | instances/bee2/clean/point_light.vmf
 | instances/bee2/logic/exit_preview.vmf
 | instances/bee2/voice/ann_apoc/base.vmf
 | instances/bee2/voice/ann_apoc/entry_tech_diff.vmf
 |___

[INFO] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=4, misses=245, maxsize=100, currsize=100) & CacheInfo(hits=38, misses=218, maxsize=100, currsize=100)
[INFO] cond.core.check_all(): Style Vars: {'multiversecave': True, 'nomidvoices': False, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True, 'p1_ported_pgun': False, 'p1_old_dissolve': False, 'doorcameras': True, 'restartonexit': True, 'unlockdefault': True, 'fixfizzlerbump': False}
[INFO] cond.core.check_all(): Global instances: set()
[INFO] vbsp.add_extra_ents(): Adding global ents...
[INFO] music.add(): Adding Music...
[INFO] vbsp.add_extra_ents(): Adding Global PTI Ents
[INFO] vbsp.main(): Generating tiles...
[INFO] tiling.generate_brushes(): Generating tiles...
[INFO] vbsp.main(): Generating goop...
[INFO] vbsp.change_overlays(): Editing Overlays...
[INFO] vbsp.fix_worldspawn(): Editing WorldSpawn
[INFO] vbsp.save(): Saving New Map...
[INFO] vbsp.save(): Complete!
[INFO] <Valve>.run_compiler(): Calling original VBSP...
[INFO] <Valve>.run_compiler(): Args: '-game', 'H:/SteamLibrary/steamapps/common/Portal 2/portal2/', 'H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf'
[INFO] <valve>.vbsp(): Valve Software - vbsp.exe (Jan 17 2025)
[INFO] <valve>.vbsp(): 4 threads
[INFO] <valve>.vbsp(): Using shader api: shaderapiempty.dll
[INFO] <valve>.vbsp(): materialPath: H:\SteamLibrary\steamapps\common\Portal 2\portal2\materials
[INFO] <valve>.vbsp(): Loading H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf
[INFO] <valve>.vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
[INFO] <valve>.vbsp(): fixing up env_cubemap materials on brush sides...
[INFO] <valve>.vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] <valve>.vbsp(): **** leaked ****
[INFO] <valve>.vbsp(): Entity trigger_portal_cleanser (-103.50 0.00 0.00) leaked!
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: 
[INFO] <valve>.vbsp(): Leaf 1 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: 
[INFO] <valve>.vbsp(): Leaf 1 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (704.0 2048.0 -64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Leaf 1 contents: 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (320.0 2048.0 -64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Leaf 1 contents: 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (832.0 2048.0 -64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Leaf 1 contents: 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (960.0 2048.0 -64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Leaf 1 contents: 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -816.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Leaf 1 contents: 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 64.0)
[INFO] <valve>.vbsp(): Leaf 0 contents: CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Leaf 1 contents: 
[INFO] <valve>.vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
[INFO] <valve>.vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
[INFO] <valve>.vbsp(): Candidate brush IDs: 
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): *** Suppressing further FindPortalSide errors.... ***
[INFO] <valve>.vbsp(): Processing areas...done (0)
[INFO] <valve>.vbsp(): Building Faces...done (0)
[INFO] <valve>.vbsp(): Chop Details...done (0)
[INFO] <valve>.vbsp(): Find Visible Detail Sides...
[INFO] <valve>.vbsp(): Merged 468 detail faces...done (0)
[INFO] <valve>.vbsp(): Merging details...done (0)
[INFO] <valve>.vbsp(): FixTjuncs...
[INFO] <valve>.vbsp(): PruneNodes...
[INFO] <valve>.vbsp(): WriteBSP...
[INFO] <valve>.vbsp(): done (0)
[INFO] <valve>.vbsp(): Finding displacement neighbors...
[INFO] <valve>.vbsp(): Finding lightmap sample positions...
[INFO] <valve>.vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
[INFO] <valve>.vbsp(): Building Physics collision data...
[INFO] <valve>.vbsp(): done (1) (397973 bytes)
[INFO] <valve>.vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
[INFO] <valve>.vbsp(): Compacting texture/material tables...
[INFO] <valve>.vbsp(): Reduced 2894 texinfos to 695
[INFO] <valve>.vbsp(): Reduced 52 texdatas to 49 (1438 bytes to 1356)
[INFO] <valve>.vbsp(): Writing H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.bsp
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): nummapplanes:     (  8188 / 65536 )
[INFO] <valve>.vbsp(): nummapbrushes:    (  1090 /  8192 )
[INFO] <valve>.vbsp(): nummapbrushsides: (  8812 / 65536 )
[INFO] <valve>.vbsp(): num_map_overlays: (     2 /   512 )
[INFO] <valve>.vbsp(): nummodels:        (    22 /  1024 )
[INFO] <valve>.vbsp(): num_entities:     (   267 / 16384 )
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 2 seconds elapsed
[INFO] <valve>.vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (76BD0000)
[INFO] <valve>.vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77260F30
[INFO] <valve>.vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (76BD0000)
[INFO] vbsp.run_vbsp(): Files present: ['preview.bsp', 'preview.error.lin', 'preview.error.vmf', 'preview.lin', 'preview.log', 'preview.vmf']
[ERROR] vbsp.main(): "User" error detected, aborting compile: 
Traceback (most recent call last):
  File "vbsp.py", line 1714, in main
  File "vbsp.py", line 1404, in run_vbsp
user_errors.UserError: Error message: TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token='{msg}\n<ul>{list}</ul>', parameters={'msg': TransToken(namespace='<BEE2>', orig_pack='<BEE2>', token='This map has <a href="https://developer.valvesoftware.com/wiki/Leak">"leaked"</a>. This is a bug in an item or style, which should be fixed. The displayed line indicates the location of the leak, you may be able to resolve it by removing/modifying items in that area. Please submit a bug report to the author of the item so this can be resolved. Leak coordinates:', parameters=srctools.EmptyMapping), 'list': JoinTransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token='\n', parameters=srctools.EmptyMapping, children=[TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token='<li><code>{text}</code></li>', parameters={'text': '(-514 512 1632)'}), TransToken(namespace='<NOTRANSLATE>', orig_pack='<NOTRANSLATE>', token='<li><code>{text}</code></li>', parameters={'text': '(-103.5 0 0)'})], sort=False)})
[INFO] vbsp.save(): Saving New Map...
[INFO] vbsp.save(): Complete!
[INFO] errors.make_map(): Localisation file: 'G:/BEE2_v4.46.1_win/i18n/en.mo'
[INFO] vbsp.save(): Saving New Map...
[INFO] vbsp.save(): Complete!
[INFO] <Valve>.run_compiler(): Calling original VBSP...
[INFO] <Valve>.run_compiler(): Args: '-game', 'H:/SteamLibrary/steamapps/common/Portal 2/portal2/', 'H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf'
[INFO] <valve>.vbsp(): Valve Software - vbsp.exe (Jan 17 2025)
[INFO] <valve>.vbsp(): 4 threads
[INFO] <valve>.vbsp(): Using shader api: shaderapiempty.dll
[INFO] <valve>.vbsp(): materialPath: H:\SteamLibrary\steamapps\common\Portal 2\portal2\materials
[INFO] <valve>.vbsp(): Loading H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf
[INFO] <valve>.vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
[INFO] <valve>.vbsp(): fixing up env_cubemap materials on brush sides...
[INFO] <valve>.vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] <valve>.vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] <valve>.vbsp(): Processing areas...done (0)
[INFO] <valve>.vbsp(): Building Faces...done (0)
[INFO] <valve>.vbsp(): Chop Details...done (0)
[INFO] <valve>.vbsp(): Find Visible Detail Sides...done (0)
[INFO] <valve>.vbsp(): Merging details...done (0)
[INFO] <valve>.vbsp(): FixTjuncs...
[INFO] <valve>.vbsp(): PruneNodes...
[INFO] <valve>.vbsp(): WriteBSP...
[INFO] <valve>.vbsp(): done (0)
[INFO] <valve>.vbsp(): writing H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters...
[INFO] <valve>.vbsp(): done (0)
[INFO] <valve>.vbsp(): Finding displacement neighbors...
[INFO] <valve>.vbsp(): Finding lightmap sample positions...
[INFO] <valve>.vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
[INFO] <valve>.vbsp(): Building Physics collision data...
[INFO] <valve>.vbsp(): done (0) (2721 bytes)
[INFO] <valve>.vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
[INFO] <valve>.vbsp(): Compacting texture/material tables...
[INFO] <valve>.vbsp(): Reduced 7 texinfos to 5
[INFO] <valve>.vbsp(): Reduced 3 texdatas to 3 (64 bytes to 64)
[INFO] <valve>.vbsp(): Writing H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.bsp
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): nummapplanes:     (    48 / 65536 )
[INFO] <valve>.vbsp(): nummapbrushes:    (     7 /  8192 )
[INFO] <valve>.vbsp(): nummapbrushsides: (    42 / 65536 )
[INFO] <valve>.vbsp(): num_map_overlays: (     0 /   512 )
[INFO] <valve>.vbsp(): nummodels:        (     1 /  1024 )
[INFO] <valve>.vbsp(): num_entities:     (    10 / 16384 )
[INFO] <valve>.vbsp(): 
[INFO] <valve>.vbsp(): 0 seconds elapsed
[INFO] <valve>.vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (76BD0000)
[INFO] <valve>.vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77260F30
[INFO] <valve>.vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (76BD0000)
[INFO] vbsp.run_vbsp(): VBSP Done!
[INFO] vbsp.process_vbsp_log(): Retrieved counts: {'brush': ('7', '8192'), 'overlay': ('0', '512'), 'entity': ('10', '16384')}
[INFO] BEE2_config.save(): Saving changes in config "C:\Users\ivetk\AppData\Roaming\BEEMOD2\config\compile.cfg"!
[INFO] vbsp.main(): BEE2 VBSP hook finished!
vrad.log
[INFO] compiler_launch.<module>(): Arguments: ['H:/SteamLibrary/steamapps/common/Portal 2/bin/vrad.exe', '-final', '-staticproppolys', '-staticproplighting', '-textureshadows', '-hdr', '-game', 'H:/SteamLibrary/steamapps/common/Portal 2/portal2', 'H:/SteamLibrary/steamapps/common/Portal 2/sdk_content\\maps/preview.bsp']
[INFO] compiler_launch.<module>(): Running "vrad", version 2.4.46.1 64-bit:
[INFO] vrad.main(): BEE2.4.46.1 64-bit VRAD hook initialised, srctools v2.6.0, Hammer Addons v2.6.0.dev+a24f65cb
[INFO] vrad.main(): Map path is H:\SteamLibrary\steamapps\common\Portal 2\sdk_content\maps\preview.bsp
[INFO] vrad.main(): Loading Settings...
[INFO] vrad.main(): Reading BSP
[DEBUG] bsp.__get__(): Load game lump BSP_LUMPS.ENTITIES (1727 bytes)
[INFO] vrad.main(): Map status: is_peti=True, is_preview=True light_args=FAST
[INFO] vrad.main(): Done!
[DEBUG] vrad.main(): Filesystems:
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\bee2', constrain_path=True)
[DEBUG] vrad.main(): - : VPKFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\update\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc4\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc3\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc2\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc1\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\update', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc4', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc3', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc2', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2_dlc1', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('H:\\SteamLibrary\\steamapps\\common\\Portal 2\\platform', constrain_path=True)
[DEBUG] vrad.main(): - : ZipFileSystem('<BSP pakfile>')
[INFO] vrad.main(): Reading soundscripts...
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_ui.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_player.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_physics.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_aperture.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_weapons_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_energy_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_props_aperture.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_vo.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_animation.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_turret_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_cave_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_sphere03_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_world.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_announcer_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_cores_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_music_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_escape.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_aperture_ai.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_energy_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_turret_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_rocket_turret.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_glados_cores.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_ballbot.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_eggbot.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_combine_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_combine_ball_episodic.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_hover_turret.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_turret.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_npc.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_player_portal2.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_nugget.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_tempcontent.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_weapons_paintgun.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_paint_player.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_paint.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_scripted_sequence.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_vfx.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A1.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A2.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A3.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A4.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_mp.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_BR_world.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_taunts_egg.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_taunts_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc1_glados.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc1_world.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_dlc2.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc2_cave.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_editor.txt: not in cache
[INFO] vrad.main(): Reading particles....
[DEBUG] packlist.add_cached_file(): Loading particles/debug.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/fire_01.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/error.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/burning_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/weapon_fx_hl2.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/water_impact.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/tracer_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/rain_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/impact_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/blood_impact.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portal_projectile.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portalgun.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/cleansers.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/fire_01_portal.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/tubes.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/environment.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portals.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portal2_coop_ping_effect.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/laser_relay_effects.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/projected_wall.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/dust_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/drip_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/tractor_beam_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/robot_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/spark_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/exploding_futbol.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portalgun.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/confetti.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/environmental_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_fizzler.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_splats_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/player_paint_effects.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_bomb_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/flashlight_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/scene_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/laser_relay_2.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/br_train_effects.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/bee2_p1_elev_beam.pcf: not in cache
[DEBUG] packlist.add_cached_file(): Loading particles/bee2_pgun_pedestal.pcf: not in cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_bomb_fx_reflect.pcf: not in cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_splats_fx_reflect.pcf: not in cache
[DEBUG] packlist.add_cached_file(): Loading particles/rexaura.pcf: not in cache
[INFO] vrad.main(): Loading transforms...
[DEBUG] vrad.load_transforms(): Loading transforms from frozen package: <module 'postcomp._ha_transforms' from 'H:\\SteamLibrary\\steamapps\\common\\Portal 2\\bin\\bee2_bin\\postcomp\\_ha_transforms\\__init__.pyc'>
[INFO] vrad.main(): Checking for music:
[INFO] vrad.main(): Run transformations...
[INFO] bsp_trans.run_transformations(): Running "func_instance_io_proxy"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('func_instance_io_proxy', [])
[INFO] bsp_trans.run_transformations(): Running "Model Ropes"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Model Ropes', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - Invertable Booleans"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - Invertable Booleans', [])
[INFO] bsp_trans.run_transformations(): Running "Attachment Points"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Attachment Points', [])
[INFO] bsp_trans.run_transformations(): Running "VScript Init Code"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('VScript Init Code', [])
[INFO] bsp_trans.run_transformations(): Running "Optimise Areaportals"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Optimise Areaportals', [])
[INFO] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Branch Listener UniqueState', [])
[INFO] bsp_trans.run_transformations(): Running "comp_adv_output"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_adv_output', [])
[INFO] bsp_trans.run_transformations(): Running "comp_cubemap_parallax"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_cubemap_parallax', [])
[DEBUG] bsp.__get__(): Load game lump BSP_LUMPS.PAKFILE (148778 bytes)
[INFO] bsp_trans.run_transformations(): Running "comp_entity_finder"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_finder', [])
[INFO] bsp_trans.run_transformations(): Running "comp_entity_mover"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_mover', [])
[INFO] bsp_trans.run_transformations(): Running "comp_flicker"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_flicker', [])
[INFO] bsp_trans.run_transformations(): Running "comp_kv_setter"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_kv_setter', [])
[INFO] bsp_trans.run_transformations(): Running "comp_numeric_transition"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_numeric_transition', [])
[INFO] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_scriptvar_setter', [])
[INFO] bsp_trans.run_transformations(): Running "comp_sequential_call"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_sequential_call', [])
[INFO] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Vactubes', [])
[INFO] bsp_trans.run_transformations(): Running "P2 Antlines"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Antlines', [])
[INFO] bsp_trans.run_transformations(): Running "P2 Coop Trigger"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Coop Trigger', [])
[INFO] bsp_trans.run_transformations(): Running "P2 Goo"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Goo', [])
[INFO] bsp_trans.run_transformations(): Running "Portal 2 Custom Models"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Custom Models', [])
[INFO] bsp_trans.run_transformations(): Running "Portal Piston Platforms"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal Piston Platforms', [])
[INFO] bsp_trans.run_transformations(): Running "Fix Laser Catcher Skins"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix Laser Catcher Skins', [])
[INFO] bsp_trans.run_transformations(): Running "Force Paint in Map"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Force Paint in Map', [])
[INFO] bsp_trans.run_transformations(): Running "Precache P2 Light Bridge"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Precache P2 Light Bridge', [])
[INFO] bsp_trans.run_transformations(): Running "Fix Button Collision"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix Button Collision', [])
[INFO] bsp_trans.run_transformations(): Running "comp_choreo_sceneset"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_choreo_sceneset', [])
[INFO] bsp_trans.run_transformations(): Running "TF2 Control Point Props"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('TF2 Control Point Props', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - ambient_generic keyvalues"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - ambient_generic keyvalues', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - Fix key casing"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - Fix key casing', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - damage types"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - damage types', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - func_physbox mass override"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - func_physbox mass override', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - material_modify_control"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - material_modify_control', [])
[INFO] bsp_trans.run_transformations(): Running "Multiline game_text"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Multiline game_text', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - trigger_brush"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - trigger_brush', [])
[INFO] bsp_trans.run_transformations(): Running "Enable info_target clientside"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Enable info_target clientside', [])
[INFO] bsp_trans.run_transformations(): Running "Fix alternate classnames"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix alternate classnames', [])
[INFO] bsp_trans.run_transformations(): Running "Entity parent loop check"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Entity parent loop check', [])
[INFO] bsp_trans.run_transformations(): Running "Filter cycle check"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Filter cycle check', [])
[INFO] bsp_trans.run_transformations(): Running "BEE2: Coop Responses"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: Coop Responses', [])
[INFO] bsp_trans.run_transformations(): Running "BEE2: Cube VScript Filters"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: Cube VScript Filters', [])
[INFO] filter.cube_filter(): Script buffers: []
[INFO] bsp_trans.run_transformations(): Running "BEE2: User Error"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: User Error', [])
[DEBUG] user_error.load_server(): No server info file.
[DEBUG] user_error.load_server(): Launched server.

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