diff --git a/deadjack133/GoW Camera/GoWCamera.bl3hotfix b/deadjack133/GoW Camera/GoWCamera.bl3hotfix index 6de0ae00..4bb3c1ca 100644 --- a/deadjack133/GoW Camera/GoWCamera.bl3hotfix +++ b/deadjack133/GoW Camera/GoWCamera.bl3hotfix @@ -31,8 +31,6 @@ SparkPatchEntry,(1,1,0,),/Game/GameData/Camera/CameraModeSet_Default.CameraModeS # Add zoom, weapon sway, weapon recoil and dof behaviors to CameraMode_ThirdPerson (screen names code modified by me) SparkPatchEntry,(1,1,0,),/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson,Behaviors,0,,(CameraBehavior_Look'/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson:CameraBehavior_Look_0',CameraBehavior_LimitPitch'/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson:CameraBehavior_LimitPitch_0',CameraBehavior_DefaultFOV'/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson:CameraBehavior_DefaultFOV_0',CameraBehavior_AnchorToEyeLocation'/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson:CameraBehavior_AnchorToEyeLocation_1',CameraBehavior_OffsetCameraRelative'/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson:CameraBehavior_OffsetCameraRelative_0',CameraBehavior_CollisionOffsetTrace'/Game/GameData/Camera/CameraMode_ThirdPerson.CameraMode_ThirdPerson:CameraBehavior_CollisionOffsetTrace_0',CameraBehavior_WeaponZoomFOV'/Game/GameData/Camera/CameraMode_Default.CameraMode_Default:CameraBehavior_WeaponZoomFOV_0',CameraBehavior_WeaponRecoil'/Game/GameData/Camera/CameraMode_Default.CameraMode_Default:CameraBehavior_WeaponRecoil_0',CameraBehavior_WeaponSway'/Game/GameData/Camera/CameraMode_Default.CameraMode_Default:CameraBehavior_WeaponSway_0',CameraBehavior_DefaultFocusDOF_C'/Game/GameData/Camera/CameraMode_Default.CameraMode_Default:CameraBehavior_DefaultFocusDOF_C_0') -#Optional! Move crosshair out off screen. Crosspoint or similar app required -SparkPatchEntry,(1,2,0,),/Game/UI/HUD/UIData_HUDLayout_Character.UIData_HUDLayout_Character,crosshairContainer,Offset,0,,(x=1999.0,y=00.0) #Change default camera height per class so they can use single offset setting. SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,BaseEyeHeight,0,,78