Skip to content

Improve cluster topology graph positioning and drag behavior #3

@KIvanow

Description

@KIvanow

Problem

Nodes overlap on initial render, then slowly animate apart
Dragging nodes feels jerky/unnatural

Expected

Nodes should start in non-overlapping positions (e.g., masters in a circle, replicas offset)
Dragging should be smooth with links following immediately

Fix Ideas

Pre-calculate initial x/y positions based on role before simulation runs
Increase alphaDecay for faster settling
Review drag handlers (fx/fy usage)

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions