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Description
Steps to Reproduce
- Double click on
res://Framework/Scenes/Options/Options.tscnand run this scene withF6 - Go to
Options > Input, click on the+, add a new keybind - Select the hotkey you just created and delete it with the [Delete] key
- Press
Escto go back to the main menu - Go back to
Options > Inputand notice the key you deleted came back
Observations
- Pressing
Reset to Defaultswill delete all newly added keys with 100% success. So why isn't it working when deleting a specific key?
Suggestions
- Redo all of the hotkey code from scratch.
Reminders
- Due to the massive amount of information required for each input action, we are forced to make use of Godot's resource system and as such this is something that cannot be moved to a separate assembly.
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