diff --git a/Code/Entities/PurpleBooster.cs b/Code/Entities/PurpleBooster.cs index 24f0e9d..4d2ab96 100644 --- a/Code/Entities/PurpleBooster.cs +++ b/Code/Entities/PurpleBooster.cs @@ -201,7 +201,7 @@ private IEnumerator BoostRoutine(Player player, Vector2 dir) this.linkVisible = player.StateMachine.State is Player.StDash or Player.StNormal; this.linkPercent = this.linkVisible ? 0.0f : 1.0f; - if (!this.linkVisible) + if (!this.linkVisible && !player.Dead) LaunchPlayerParticles(player, -dir, P_BurstExplode); while (SceneAs().Transitioning)