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Description
Description:
Implement an ActionTrace System for Unity that logs AI and user operations, enabling selective and prioritized access to recent changes. The system should provide the following capabilities:
Priority‑Based Filtering: Assign an importance level to each action, allowing the AI to concentrate on the most relevant recent operations.
Configurable Event Retrieval: Retrieve a customizable number of recent events, avoiding the overhead of processing the entire history.
Controlled Undo Support: Revert changes tracked by the system, with awareness that undo operations themselves carry inherent risk (recently as they cannot be undone).
Annotated Actions: Attach notes or comments to any action, facilitating future multi‑agent collaboration and contextual knowledge sharing.
Goals:
Enhance AI comprehension of ongoing Unity edits without requiring full‑scene or full‑history scans.
Enable efficient, targeted event tracking and retrieval.
Support collaborative annotation for multi‑agent workflows.
Extended Potential:
An ActionTrace System can also serve as a foundation for advanced features such as:
Machine‑learning‑based behavior analysis
Multi‑agent workflow orchestration
Automated summarization of recent activities
