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[Feature] Feature: ActionTrace System for Unity AI-User Interaction Tracking #553

@whatevertogo

Description

@whatevertogo

Description:
Implement an ActionTrace System for Unity that logs AI and user operations, enabling selective and prioritized access to recent changes. The system should provide the following capabilities:

Priority‑Based Filtering: Assign an importance level to each action, allowing the AI to concentrate on the most relevant recent operations.

Configurable Event Retrieval: Retrieve a customizable number of recent events, avoiding the overhead of processing the entire history.

Controlled Undo Support: Revert changes tracked by the system, with awareness that undo operations themselves carry inherent risk (recently as they cannot be undone).

Annotated Actions: Attach notes or comments to any action, facilitating future multi‑agent collaboration and contextual knowledge sharing.

Goals:

Enhance AI comprehension of ongoing Unity edits without requiring full‑scene or full‑history scans.

Enable efficient, targeted event tracking and retrieval.

Support collaborative annotation for multi‑agent workflows.

Extended Potential:
An ActionTrace System can also serve as a foundation for advanced features such as:

Machine‑learning‑based behavior analysis

Multi‑agent workflow orchestration

Automated summarization of recent activities

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