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Respawning clones can be deleted by poorly timed world re-loading #309

@Autoskip

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@Autoskip

Crossroads’ internal position anchor for respawning clones doesn’t persist through the process of saving and re-loading a world.

Tested in single player by killing a respawning iron golem (with a permanent potion of neutralisation), quitting to menu while it was absent, and then reopening the world, confirming that the one that was waiting to respawn was no longer coming back - however, the one that had been in cooldown after respawning and the control from the same clone batch that hadn’t been killed were both unaffected by the reload.

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