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Description
On the latest Godot dev build (4.5-dev5, likely release candidate) video files won't play. Trying so returns the following runtime error message:
E 0:00:00:297 compute_list_dispatch: Uniforms supplied for set (4):
Set: 0 Binding: 0 Type: Image Writable: N Length: 1
are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:
Set: 0 Binding: 0 Type: Image Writable: N Length: 1
Set: 1 Binding: 0 Type: Image Writable: N Length: 1
Set: 2 Binding: 0 Type: Image Writable: N Length: 1
Set: 3 Binding: 0 Type: Image Writable: N Length: 1
Set: 4 Binding: 0 Type: Image Writable: Y Length: 1
<C++ Error> Method/function failed.
<C++ Source> servers/rendering/rendering_device.cpp:5290 @ compute_list_dispatch()
Tested on Arch Linux with an H264 file.
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