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Make connections in building editor work again #11

@ewoudwerkman

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@ewoudwerkman

With the original implementation of "connect ports", the mapeditor kept a state of this process. So user could click 'connect InPort', then do a couple of things (e.g. open building editor), then click 'connect OutPort'. Also two assets in different buildings could be connected. We need to find a way to restore this possibility....

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