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hlsdk-portable/dlls/controller.cpp
Line 1203 in b164467
| pEntity->TraceAttack( m_hOwner->pev, gSkillData.controllerDmgZap, pev->velocity, &tr, DMG_SHOCK ); |
hlsdk-portable/dlls/nihilanth.cpp
Line 1472 in b164467
| pEntity->TraceAttack( pev, gSkillData.nihilanthZap, pev->velocity, &tr, DMG_SHOCK ); |
hlsdk-portable/dlls/combat.cpp
Lines 1360 to 1362 in b164467
| Vector vecDir = vecDirShooting + | |
| x * vecSpread.x * vecRight + | |
| y * vecSpread.y * vecUp; |
hlsdk-portable/dlls/combat.cpp
Lines 1488 to 1490 in b164467
| Vector vecDir = vecDirShooting + | |
| x * vecSpread.x * vecRight + | |
| y * vecSpread.y * vecUp; |
This doesn't affect much as vecDir is used only in calculation of blood decal trace and (incorrectly) in alien grunt ricochet tracer code.
Do you think it needs a fix?
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