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(uint32_t)onProcessVideoFrame:(TRTCVideoFrame *)srcFrame dstFrame:(TRTCVideoFrame *)dstFrame {
_mContext = [EAGLContext currentContext];
if ([FUGLContext shareGLContext].currentGLContext != _mContext) {
[[FUGLContext shareGLContext] setCustomGLContext: _mContext];
}if ([FUManager shareManager].isRender) {
[[FUTestRecorder shareRecorder] processFrameWithLog];
[[FUManager shareManager] updateBeautyBlurEffect]; //更新美颜磨皮效果
FURenderInput *input = [[FURenderInput alloc] init];// 根据输入纹理调整参数设置 input.renderConfig.imageOrientation = FUImageOrientationDown; input.renderConfig.isFromFrontCamera = self.isFrontCamera; input.renderConfig.isFromMirroredCamera = YES; // stickerFlipH和stickerFlipV尽量不要使用,后续将不再维护,这里使用是为了适配老道具 input.renderConfig.stickerFlipH = !self.isFrontCamera; input.renderConfig.stickerFlipV = NO; FUTexture tex = {srcFrame.textureId, CGSizeMake(srcFrame.width, srcFrame.height)}; input.texture = tex; // 开启重力感应,内部会自动计算正确方向,设置fuSetDefaultRotationMode,无须外面设置 input.renderConfig.gravityEnable = YES; input.renderConfig.textureTransform = CCROT0_FLIPVERTICAL; FURenderOutput *output = [[FURenderKit shareRenderKit] renderWithInput:input]; dstFrame.textureId = output.texture.ID; if (output.texture.ID != 0) { return output.texture.ID; }}
return 0;
}
崩溃在: FURenderOutput *output = [[FURenderKit shareRenderKit] renderWithInput:input];
崩溃原因显示: glGetError:GL_INVALID_VALUE 和 glGetError:GL_INVALID_FRAMEBUFFER_OPERATION
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