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Support for Parallax Continued #17

@svm420

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@svm420

I wanted to drop this here hoping you @JonnyOThan can collaborate with Gameslinx so that parallax continued, the unreleased version, has what it needs in order to render for the camera of kerbtrack. Currently when used together the frustum culling parallax uses is tied to the main camera and doesn't follow the movement of headtracking with Kerbtrack leading to seeing outside of the rendering cone parallax uses. I am willing to test any fixes or provided any other support I can to help with this issue. Cheers

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