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[Feature Request] Ability to split/embed pck from/into exe #281

@lufog

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@lufog

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Describe the problem or limitation you are having

Most Godot games (not using third-party modules) are quite easy to port from one platform to another. Just replace the Windows player (executables) with a Linux player of the same version, leaving the pck file (which is most often cross-platform) containing the resources/game logic. This allows you to play these "native ports" without any compatibility layers, with maximum performance. The problem is that some games come with a pck embedded in the exe, which complicates the process a bit.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Add ability to split/embed pck from/into exe. I know that the functionality of splitting/embedding pck from/into exe is available in GodotPCKExplorer, but it would be nice to integrate this functionality into GDRETools.

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