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Updating GLVis mesh vector or scalar solution without drawing a new mesh #272

@altineller

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@altineller

Hello,

I am about to make a plugin for glVis that listens on a different socket, and updates the mesh node positions.

My purpose is to get an animation of displacements.

I have read the code for the b button press, which is at vsvector3d.cpp and

`
void VisualizationSceneVector3d::NPressed()
{
if (drawdisp)
{
PrepareDisplacedMesh();
}
else
{
Prepare();
PrepareLines();
}

SendExposeEvent();
}
`

I am intending to make a connector, that triggers a method like NPressed above, so I can edit displace mesh, or update solution.

But before I do this, has there been any work done in similar direction?

Any ideas / reccomendations / help greatly appreciated.

Best Regards,
C.

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