Hello,
I am about to make a plugin for glVis that listens on a different socket, and updates the mesh node positions.
My purpose is to get an animation of displacements.
I have read the code for the b button press, which is at vsvector3d.cpp and
`
void VisualizationSceneVector3d::NPressed()
{
if (drawdisp)
{
PrepareDisplacedMesh();
}
else
{
Prepare();
PrepareLines();
}
SendExposeEvent();
}
`
I am intending to make a connector, that triggers a method like NPressed above, so I can edit displace mesh, or update solution.
But before I do this, has there been any work done in similar direction?
Any ideas / reccomendations / help greatly appreciated.
Best Regards,
C.