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entity.getAnimPosition and entity.getAnimSpeed return 0 every other call in the update function #21

@ghost

Description

when the player is in first person, entity.getAnimSpeed(), entity.getAnimPosition() and their ald equivalent entity.getLimbSwing and entity.getLimbSwingAmount() when use in the update function return 0 instead of their corect value. they are not reset however, just return a wrong value.
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