@@ -147,24 +147,12 @@ object GenerationsDecorationBlocks {
147147 val HDTV : RegistrySupplier <Block > =
148148 registerDecorationItem(" hdtv" ) { HdTvBlock (of().sound(SoundType .WOOD ).strength(.5f )) }
149149
150- @JvmField
151- val SHOP_DISPLAY_CASE_1 : RegistrySupplier <Block > =
152- registerDecorationItem(" shop_display_case_1" ) { ShopDisplayBlock (of(), 1 , 0 , 0 , " case_1" ) }
153- @JvmField
154- val SHOP_DISPLAY_CASE_2 : RegistrySupplier <Block > =
155- registerDecorationItem(" shop_display_case_2" ) { ShopDisplayBlock (of(), 1 , 0 , 0 , " case_2" ) }
156- @JvmField
157- val SHOP_DISPLAY_SMALL_1 : RegistrySupplier <Block > =
158- registerDecorationItem(" shop_display_small_1" ) { ShopDisplayBlock (of(), 1 , 1 , 0 , " round_1" ) }
159- @JvmField
160- val SHOP_DISPLAY_SMALL_2 : RegistrySupplier <Block > =
161- registerDecorationItem(" shop_display_small_2" ) { ShopDisplayBlock (of(), 1 , 1 , 0 , " round_2" ) }
162- @JvmField
163- val SHOP_DISPLAY_LARGE_SHELF_1 : RegistrySupplier <Block > =
164- registerDecorationItem(" shop_display_large_shelf_1" ) { ShopDisplayBlock (of(), 1 , 2 , 0 , " shelf_1" ) }
165- @JvmField
166- val SHOP_DISPLAY_LARGE_SHELF_2 : RegistrySupplier <Block > =
167- registerDecorationItem(" shop_display_large_shelf_2" ) { ShopDisplayBlock (of(), 1 , 2 , 0 , " shelf_2" ) }
150+ @JvmField val SHOP_DISPLAY_CASE_1 : RegistrySupplier <Block > = registerDecorationItem(" shop_display_case_1" ) { ShopDisplayBlock (of(), 1 , 0 , 0 , " case_1" ) }
151+ @JvmField val SHOP_DISPLAY_CASE_2 : RegistrySupplier <Block > = registerDecorationItem(" shop_display_case_2" ) { ShopDisplayBlock (of(), 1 , 0 , 0 , " case_2" ) }
152+ @JvmField val SHOP_DISPLAY_SMALL_1 : RegistrySupplier <Block > = registerDecorationItem(" shop_display_small_1" ) { ShopDisplayBlock (of(), 1 , 1 , 0 , " round_1" ) }
153+ @JvmField val SHOP_DISPLAY_SMALL_2 : RegistrySupplier <Block > = registerDecorationItem(" shop_display_small_2" ) { ShopDisplayBlock (of(), 1 , 1 , 0 , " round_2" ) }
154+ @JvmField val SHOP_DISPLAY_LARGE_SHELF_1 : RegistrySupplier <Block > = registerDecorationItem(" shop_display_large_shelf_1" ) { ShopDisplayBlock (of(), 1 , 2 , 0 , " shelf_1" ) }
155+ @JvmField val SHOP_DISPLAY_LARGE_SHELF_2 : RegistrySupplier <Block > = registerDecorationItem(" shop_display_large_shelf_2" ) { ShopDisplayBlock (of(), 1 , 2 , 0 , " shelf_2" ) }
168156
169157 // Cushion
170158 @JvmField
@@ -203,60 +191,33 @@ object GenerationsDecorationBlocks {
203191 * Decoration Blocks (Vending Machine)
204192 */
205193 // Ball Displays
206- @JvmField
207- val EMPTY_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .EMPTY )
208- @JvmField
209- val POKE_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .POKE )
210- @JvmField
211- val GREAT_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .GREAT )
212- @JvmField
213- val ULTRA_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .ULTRA )
214- @JvmField
215- val MASTER_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .MASTER )
216- @JvmField
217- val CHERISH_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .CHERISH )
218- @JvmField
219- val DIVE_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .DIVE )
220- @JvmField
221- val DUSK_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .DUSK )
222- @JvmField
223- val FAST_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .FAST )
224- @JvmField
225- val FRIEND_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .FRIEND )
226-
194+ @JvmField val EMPTY_BALL_DISPLAY = registerBallDisplay(DisplayState .EMPTY )
195+ @JvmField val POKE_BALL_DISPLAY = registerBallDisplay(DisplayState .POKE )
196+ @JvmField val GREAT_BALL_DISPLAY = registerBallDisplay(DisplayState .GREAT )
197+ @JvmField val ULTRA_BALL_DISPLAY = registerBallDisplay(DisplayState .ULTRA )
198+ @JvmField val MASTER_BALL_DISPLAY = registerBallDisplay(DisplayState .MASTER )
199+ @JvmField val CHERISH_BALL_DISPLAY = registerBallDisplay(DisplayState .CHERISH )
200+ @JvmField val DIVE_BALL_DISPLAY = registerBallDisplay(DisplayState .DIVE )
201+ @JvmField val DUSK_BALL_DISPLAY = registerBallDisplay(DisplayState .DUSK )
202+ @JvmField val FAST_BALL_DISPLAY = registerBallDisplay(DisplayState .FAST )
203+ @JvmField val FRIEND_BALL_DISPLAY = registerBallDisplay(DisplayState .FRIEND )
204+ @JvmField val HEAVY_BALL_DISPLAY = registerBallDisplay(DisplayState .HEAVY )
205+ @JvmField val LEVEL_BALL_DISPLAY = registerBallDisplay(DisplayState .LEVEL )
206+ @JvmField val LOVE_BALL_DISPLAY = registerBallDisplay(DisplayState .LOVE )
207+ @JvmField val LURE_BALL_DISPLAY = registerBallDisplay(DisplayState .LURE )
208+ @JvmField val LUXURY_BALL_DISPLAY = registerBallDisplay(DisplayState .LUXURY )
209+ @JvmField val MOON_BALL_DISPLAY = registerBallDisplay(DisplayState .MOON )
210+ @JvmField val NEST_BALL_DISPLAY = registerBallDisplay(DisplayState .NEST )
211+ @JvmField val NET_BALL_DISPLAY = registerBallDisplay(DisplayState .NET )
212+ @JvmField val PARK_BALL_DISPLAY = registerBallDisplay(DisplayState .PARK )
213+ @JvmField val PREMIER_BALL_DISPLAY = registerBallDisplay(DisplayState .PREMIER )
214+ @JvmField val QUICK_BALL_DISPLAY = registerBallDisplay(DisplayState .QUICK )
215+ @JvmField val REPEAT_BALL_DISPLAY = registerBallDisplay(DisplayState .REPEAT )
216+ @JvmField val SAFARI_BALL_DISPLAY = registerBallDisplay(DisplayState .SAFARI )
217+ @JvmField val SPORT_BALL_DISPLAY = registerBallDisplay(DisplayState .SPORT )
218+ @JvmField val TIMER_BALL_DISPLAY = registerBallDisplay(DisplayState .TIMER )
219+ @JvmField val HEAL_BALL_DISPLAY = registerBallDisplay(DisplayState .HEAL )
227220 // public static final RegistrySupplier<BallDisplayBlock> GS_BALL_DISPLAY = registerBallDisplay(DisplayState.GS);
228- @JvmField
229- val HEAL_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .HEAL )
230- @JvmField
231- val HEAVY_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .HEAVY )
232- @JvmField
233- val LEVEL_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .LEVEL )
234- @JvmField
235- val LOVE_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .LOVE )
236- @JvmField
237- val LURE_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .LURE )
238- @JvmField
239- val LUXURY_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .LUXURY )
240- @JvmField
241- val MOON_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .MOON )
242- @JvmField
243- val NEST_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .NEST )
244- @JvmField
245- val NET_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .NET )
246- @JvmField
247- val PARK_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .PARK )
248- @JvmField
249- val PREMIER_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .PREMIER )
250- @JvmField
251- val QUICK_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .QUICK )
252- @JvmField
253- val REPEAT_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .REPEAT )
254- @JvmField
255- val SAFARI_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .SAFARI )
256- @JvmField
257- val SPORT_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .SPORT )
258- @JvmField
259- val TIMER_BALL_DISPLAY : RegistrySupplier <BallDisplayBlock > = registerBallDisplay(DisplayState .TIMER )
260221
261222 private fun registerBallDisplay (state : DisplayState ): RegistrySupplier <BallDisplayBlock > =
262223 registerDecorationItem(state.name.lowercase(Locale .getDefault()) + " _ball_display" ) { BallDisplayBlock (state) }.also {
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