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Description
It seems like the integration doesn't realize when lights are manually overridden. This happened today after changing it in the hass UI. Thanks to the new active layer sensor showing if it's overridden, I saw it only realized it should be overridden once I toggled some other, irellevant, layer. This triggers update_lights (idk what it's called but it's something like that), which seemed to make it behave correctly. So currently it seems like the main runtime task just doesn't execute?
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