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This repository was archived by the owner on Feb 13, 2018. It is now read-only.
Hey,
first of all i want to thank you for the great alternative to the original CC. This controller is working great so far.
One minor bug though (at least i think this wasn't your purpose): The CC detects trigger shapes as valid ground possibilities when falling onto them. You can move into the shapes as intended, but as soon as i jump on one of those trigger shapes, i "hover".
Quick fix would e.g. be: In the routines for the ground detection add "QueryTriggerInteraction.Ignore" to the sphere cast as well as to the fallback raycast. You should be good to go then...