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So i have a world 2x the size of a large world (16900x4800 tiles), and basically ive thrown 2 large worlds inside of it next to eachother for something im doing, and while doing so ive had to lower the underground and cavern layers to match the height in the large worlds, and i think that may be the issue? not sure if this is really like a programming bug, more just like an oversight.
20250202-1008-52.6491923.mp4
also image of the world:
and of the level values:
and also an extra image showing the border between the underground layer and the normal bg