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Damage/Knockback from Grabs doesn't scale with Tiny and Giant Sizes #210

@leodexe

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@leodexe

Normally, attacks will scale in damage or knockback, if a character is Tiny, they deal less damage and less knockback, and if they are Giant, they also deal more damage and more knockback, but for the attacking character Grabs seem to ignore this rule.

For example, Default-sized Giga Bowser KOs Puff with Forward Throw in Dream Land center platform at 42%, and Back Throw KOs at 45%, but if you change the attacker's Size to either Giant or Tiny, in this case Giga Bowser, the Grab damage and powerscaling still remains unchanged. However, if the defending character size changes, their knockback resistance to grabs also scales properly as well, Giant-Sized Puff dies to Giga Bowser F-Throw and B-Throw at 68 and 72%, while Tiny-Sized Puff will die at 35 and 38%, respectively. This also happens with other characters command grabs as well, such as Falcon UpB, Ganondorf UpB, Piano's DownB, Marina's NeutralB, Goemon's DownB, etc.

Unrelated Project64KSE bug: Game crashed at this frame for whatever reason, had 7-Handicap Giant-sized DK spamming Giant Punch every 127 frames. Game froze when Giga Bowser reached ledge after UpB. No crash code. No error message. Game just froze point-blank.
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