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block.cpp
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95 lines (79 loc) · 2.39 KB
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#include "block.h"
block::block(sf::Vector2f size, sf::Vector2f position, b2World & world, std::string src_img)
{
_contact = false;
//SFML init
setSize(size);
setOrigin(size.x / 2, size.y / 2);
setPosition(position);
_texture = new sf::Texture;
_texture->loadFromFile(src_img);
setTexture(_texture);
//Box2D init
b2BodyDef b2_block;
b2PolygonShape b2_shape;
b2FixtureDef b2_fix;
block::_world = &world;
b2_block.position.Set(pxtom(position.x - WIDTH / 2), pxtom(position.y - HEIGHT / 2)*(-1));
b2_block.type = b2_staticBody;
_b2_block_body = world.CreateBody(&b2_block);
b2_shape.SetAsBox(pxtom(size.x / 2), pxtom(size.y / 2));
b2_fix.shape = &b2_shape;
b2_fix.density = 1.0;
b2_fix.restitution = 1.f;
b2_fix.friction = 0.f;
_b2_block_body->CreateFixture(&b2_fix);
_b2_block_body->SetUserData(this); //wyslanie informacji aby odczytac je w ContactListener
}
block::block(float size_x, float size_y, float pos_x, float pos_y, b2World &world, std::string src_img)
: block(sf::Vector2f(size_x, size_y), sf::Vector2f(pos_x, pos_y), world, src_img)
{
//Wywolanie przez liste wczesniejszego konstruktora
}
block::block(sf::Vector2f size, sf::Vector2f position, b2World & world, sf::Texture & src_tex)
{
_contact = false;
//SFML init
setSize(size);
setOrigin(size.x / 2, size.y / 2);
setPosition(position);
_texture = new sf::Texture;
_texture = &src_tex;
setTexture(_texture);
//Box2D init
b2BodyDef b2_block;
b2PolygonShape b2_shape;
b2FixtureDef b2_fix;
block::_world = &world;
b2_block.position.Set(pxtom(position.x - WIDTH / 2), pxtom(position.y - HEIGHT / 2)*(-1));
b2_block.type = b2_staticBody;
_b2_block_body = world.CreateBody(&b2_block);
b2_shape.SetAsBox(pxtom(size.x / 2), pxtom(size.y / 2));
b2_fix.shape = &b2_shape;
b2_fix.density = 1.0;
b2_fix.restitution = 1.f;
b2_fix.friction = 0.f;
_b2_block_body->CreateFixture(&b2_fix);
_b2_block_body->SetUserData(this); //wyslanie informacji aby odczytac je w ContactListener
}
block::block(float size_x, float size_y, float pos_x, float pos_y, b2World & world, sf::Texture & src_tex)
: block(sf::Vector2f(size_x, size_y), sf::Vector2f(pos_x, pos_y), world, src_tex)
{
//Wywolanie przez liste wczesniejszego konstruktora
}
block::~block()
{
_world->DestroyBody(_b2_block_body);
}
b2Body * block::getBody()
{
return _b2_block_body;
}
void block::setContact()
{
_contact = true;
}
bool block::isContact()
{
return _contact;
}