Crash_2024-11-01_152042969.zip
We can reproduce this consistently in TPKSP. I think it started happening with the latest parallax continued update but I'm not 100% sure. I'm sending this here just because it's got scatterer in the callstack but the reflection probe is probably from deferred too.
Searching for "cullCastersCommon" turns up some stuff about possibly bad camera transforms, which seems plausible if the floating origin is in a bad state.
https://discussions.unity.com/t/get-crash-in-cullcasterscommon-randomly/736298
https://issuetracker.unity3d.com/issues/crash-on-cullcasterscommon-when-assigning-an-infinite-value-in-transform-dot-translate-on-a-camera-which-renders-shadows