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Description
When using Scatterer with or without Proton on Linux I see this weird behavior:

Modlist
Breaking Ground (BreakingGround-DLC 1.7.1)
Harmony 2 (Harmony2 2.2.1.0)
JNSQ (JNSQ 0.10.2)
Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-226)
Kronometer (Kronometer v1.12.0.2)
KSP Community Fixes (KSPCommunityFixes 1.37.3)
Making History (MakingHistory-DLC 1.12.1)
MechJeb 2 - DEV RELEASE (MechJeb2-dev 2.14.3.0-1450)
MechJeb and Engineer for all! (MechJebForAll 1.3.0.7)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.3)
ReStock (ReStock 1.5.1)
ReStock+ (ReStockPlus 1.5.1)
scatterer (Scatterer 3:v0.0772)
Scatterer Default Config (Scatterer-config 3:v0.0772)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)
Transfer Window Planner - Fork (TransferWindowPlannerFork v1.9.1.0)
Yes I know this is not the newest Scatterer but it doesn't matter the issue is there in the newest version as well.
inxi -xxxxG
Graphics:
Device-1: NVIDIA GA106M [GeForce RTX 3060 Mobile / Max-Q]
vendor: CLEVO/KAPOK driver: nouveau v: kernel arch: Ampere pcie:
speed: 5 GT/s lanes: 8 ports: active: DP-2 empty: DP-1,HDMI-A-1
bus-ID: 01:00.0 chip-ID: 10de:2520 class-ID: 0300
Device-2: Advanced Micro Devices [AMD/ATI] Cezanne [Radeon Vega Series /
Radeon Mobile Series] vendor: Gigabyte driver: amdgpu v: kernel
arch: GCN-5 pcie: speed: 8 GT/s lanes: 16 ports: active: eDP-1
empty: DP-3,DP-4 bus-ID: 05:00.0 chip-ID: 1002:1638 class-ID: 0300
temp: 56.0 C
Display: wayland server: Xwayland v: 24.1.6 compositor: Sway v: 1.10.1
driver: X: loaded: modesetting alternate: fbdev,nouveau,nv,vesa
dri: radeonsi,nouveau gpu: amdgpu,nouveau display-ID: 1
Monitor-1: DP-2 model: LG (GoldStar) ULTRAGEAR serial: 307MALFAHZ84 res:
mode: 2560x1440 hz: 144 scale: 100% (1) dpi: 108
size: 697x392mm (27.44x15.43") diag: 690mm (27.2") modes: max: 2560x1440
min: 640x480
Monitor-2: eDP-1 model: AU Optronics 0xde8e res: 1920x1080 dpi: 142
size: 344x193mm (13.54x7.6") diag: 394mm (15.5") modes: max: 1920x1080
min: 640x480
API: EGL v: 1.5 hw: drv: nvidia nouveau drv: amd radeonsi platforms:
device: 0 drv: radeonsi device: 1 drv: nouveau device: 2 drv: swrast gbm:
drv: radeonsi surfaceless: drv: radeonsi wayland: drv: nouveau x11:
drv: nouveau
API: OpenGL v: 4.6 compat-v: 4.3 vendor: mesa v: 25.0.5-arch1.1 glx-v: 1.4
direct-render: yes renderer: NV176 device-ID: 10de:2520
API: Vulkan v: 1.4.309 layers: 14 surfaces: xcb,xlib,wayland device: 0
type: discrete-gpu driver: mesa nvk device-ID: 10de:2520 device: 1
type: integrated-gpu driver: mesa radv device-ID: 1002:1638
Info: Tools: api: eglinfo, glxinfo, vulkaninfo wl: swaymsg
x11: xprop,xrandr
It is not game breaking, but it doesn't look nice either. For now I've resorted to using the stock ocean shader.
Thanks in advance for any help resolving this properly.
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