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Seems to be the same issue as LGhassen/Scatterer#223, but a different camera:
Call Stack for Thread 35896:
0x00007FFBD996D574 (ntdll) ZwWaitForSingleObject
0x00007FFBD71C920E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB5D152522 (UnityPlayer) [c:\buildslave\unity\build\external\baselib\builds\source\cproxy\baselib_systemsemaphore_cproxy.inl.h:14] Baselib_SystemSemaphore_Acquire
0x00007FFB5CA0740B (UnityPlayer) [c:\buildslave\unity\build\runtime\jobs\internal\jobqueue.cpp:1653] JobQueue::WaitForJobGroupID
0x00007FFB5CA04E76 (UnityPlayer) [c:\buildslave\unity\build\runtime\jobs\jobs.cpp:39] SyncFenceNoClear
0x00007FFB5C86FB48 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\shadows.cpp:1555] PrepareShadowMaps
0x00007FFB5C8F6E34 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\renderloops\deferredutils.cpp:505] SetupLightContext
0x00007FFB5C8F6C90 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\renderloops\deferredutils.cpp:535] SetupActiveLightsContext
0x00007FFB5C8DEE19 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\renderloops\deferredrenderloop.cpp:1656] DoDeferredRenderLoop
0x00007FFB5C8DFFA8 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\renderloops\renderloopprivate.cpp:500] DoRenderLoop
0x00007FFB5C8AC0DD (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\camera.cpp:3035] Camera::CustomRender
0x00007FFB5C8BC9E8 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\camera.cpp:2259] Camera::StandaloneCustomRender
0x00007FFB5C8B5627 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\camera.cpp:5047] CameraScripting::Render
0x00007FFB5CBD7B81 (UnityPlayer) [c:\buildslave\unity\build\artifacts\win\core\win64_nondev_m_r\corebindings.gen.cpp:11777] Camera_CUSTOM_Render
0x0000026839CC3D03 (UnityEngine.CoreModule) UnityEngine.Camera.Render()
0x0000026DC17E84C3 (Singularity) Singularity.ScaledSceneBufferRenderer.RenderSceneIfNeeded()
0x0000026DC17E8223 (Singularity) Singularity.SingularityCenteredCubeMap.UpdateCubeMap()
0x0000026DC17E8193 (Singularity) Singularity.SingularityCenteredCubeMap.OnWillRenderObject()
0x00000269F521DE50 (mscorlib) System.Object.runtime_invoke_void__this__()
0x00007FFB6339D6D0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFB63322932 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFB6332B98F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFB5CB89A6D (UnityPlayer) [c:\buildslave\unity\build\runtime\scriptingbackend\mono\scriptingapi_mono.cpp:633] scripting_method_invoke
0x00007FFB5CB86E23 (UnityPlayer) [c:\buildslave\unity\build\runtime\scripting\scriptinginvocation.cpp:273] ScriptingInvocation::Invoke
0x00007FFB5CB71732 (UnityPlayer) [c:\buildslave\unity\build\runtime\mono\monobehaviour.cpp:1215] MonoBehaviour::HandleNotifications
0x00007FFB5C85CAB2 (UnityPlayer) [c:\buildslave\unity\build\runtime\baseclasses\gameobject.cpp:1256] GameObject::SendMessageAny
0x00007FFB5C8C5B21 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\culler.cpp:367] CullSendEvents
0x00007FFB5C8ABC16 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\camera.cpp:1526] Camera::CustomCull
0x00007FFB5C8B59C1 (UnityPlayer) [c:\buildslave\unity\build\runtime\camera\rendermanager.cpp:318] RenderManager::RenderCameras
0x00007FFB5CA596B7 (UnityPlayer) [c:\buildslave\unity\build\runtime\misc\player.cpp:923] PlayerRender
0x00007FFB5CA4B0E7 (UnityPlayer) [c:\buildslave\unity\build\runtime\misc\playerloop.cpp:352] ExecutePlayerLoop
0x00007FFB5CA4B183 (UnityPlayer) [c:\buildslave\unity\build\runtime\misc\playerloop.cpp:369] ExecutePlayerLoop
0x00007FFB5CA4D5BC (UnityPlayer) [c:\buildslave\unity\build\runtime\misc\playerloop.cpp:441] PlayerLoop
0x00007FFB5C80272E (UnityPlayer) [c:\buildslave\unity\build\platformdependent\winplayer\winmain.cpp:220] PerformMainLoop
0x00007FFB5C80148A (UnityPlayer) [c:\buildslave\unity\build\platformdependent\winplayer\winmain.cpp:1101] MainMessageLoop
0x00007FFB5C80553C (UnityPlayer) [c:\buildslave\unity\build\platformdependent\winplayer\winmain.cpp:1618] UnityMainImpl
0x00007FFB5C80902B (UnityPlayer) [c:\buildslave\unity\build\platformdependent\winplayer\winmain.cpp:1658] UnityMain
I can get more details about the camera state if you need them, just need to get the debugger attached when it happens.
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