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Server_MessageHeader.cs
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// Machina.FFXIV ~ Server_MessageHeader.cs
//
// Copyright © 2017 Ravahn - All Rights Reserved
//
//This program is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
//GNU General Public License for more details.
//You should have received a copy of the GNU General Public License
//along with this program.If not, see<http://www.gnu.org/licenses/>.
using System;
using System.Runtime.InteropServices;
namespace Machina.FFXIV.Headers
{
[StructLayout(LayoutKind.Explicit)]
public struct Server_MessageHeader
{
[FieldOffset(0)]
public uint MessageLength;
[FieldOffset(4)]
public uint ActorID;
[FieldOffset(8)]
public uint LoginUserID;
[FieldOffset(12)]
public uint Unknown1;
[FieldOffset(16)]
public ushort Unknown2;
[FieldOffset(18)]
public ushort MessageType;
[FieldOffset(20)]
public uint Unknown3;
[FieldOffset(24)]
public uint Seconds;
[FieldOffset(28)]
public uint Unknown4;
}
}