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visualizer.py
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177 lines (141 loc) · 5.57 KB
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import open3d as o3d
import numpy as np
from itertools import tee
class Visualizer:
def __init__(self, points):
self.points = points
self.visualizer = None
self.init_visualiser()
self.pcd = None
self.lines_set = None
self.rotation_angle = 0
def init_visualiser(self):
"""
Initialize visualizer.
:return: None.
"""
pcd = o3d.geometry.PointCloud()
points = np.array([(point.x, point.y, point.z) for point in self.points])
pcd.points = o3d.utility.Vector3dVector(points)
# Color the point in black.
points_mask = np.zeros(shape=(len(self.points), 3))
black_colors = np.zeros_like(points_mask)
pcd.colors = o3d.Vector3dVector(black_colors)
# Set up visualizer.
self.pcd = pcd
self.visualizer = o3d.visualization.Visualizer()
self.visualizer.create_window()
self.visualizer.add_geometry(pcd)
def update(self, edges, grid_triangles, color='red'):
"""
Updating only the edges (assuming points don't change).
:return: None.
"""
if color == 'red':
c = [1, 0, 0]
elif color == 'green':
c = [0, 1, 0]
else:
c = [0, 0, 1]
lines = [[edge.p1.id, edge.p2.id] for edge in edges]
for edge in edges:
if edge.color == []:
edge.color = c
if edge.p1.id == 2 and edge.p2.id == 2 or edge.p2.id == 2 and edge.p1.id == 2:
edge.color = [0, 0, 1]
colors = [edge.color for edge in edges]
line_set = o3d.geometry.LineSet()
points = np.array([(point.x, point.y, point.z) for point in self.points])
line_set.points = o3d.Vector3dVector(points)
line_set.lines = o3d.utility.Vector2iVector(lines)
line_set.colors = o3d.utility.Vector3dVector(colors)
facets = []
for triangle in grid_triangles:
index_1 = self.points.index(triangle[0])
index_2 = self.points.index(triangle[1])
index_3 = self.points.index(triangle[2])
facets.append([index_1, index_2, index_3])
facets = np.asarray(facets).astype(np.int32)
points_triangles = np.array([(point.x, point.y, point.z) for point in self.points])
mesh = o3d.TriangleMesh()
mesh.vertices = o3d.Vector3dVector(points_triangles)
mesh.triangles = o3d.Vector3iVector(facets)
# Manual fix since i don't define the vertices of a triangle clockwise. If they are anti-clockwise, open3d
# won't render their mesh.
mesh.compute_triangle_normals()
for i, n in enumerate(np.asarray(mesh.triangle_normals)):
t = mesh.triangles[i]
p_index = t[0]
p = self.points[p_index]
if np.dot(n, p.normal) < 0:
mesh.triangles[i] = np.flip(t)
self.visualizer.get_render_option().point_size = 3.5
self.visualizer.add_geometry(line_set)
self.visualizer.add_geometry(mesh)
# Rotate the object.
ctr = self.visualizer.get_view_control()
self.rotation_angle += 4
ctr.rotate(x=self.rotation_angle, y=0)
self.visualizer.update_geometry()
self.visualizer.poll_events()
self.visualizer.update_renderer()
def lock(self):
"""
Lock the visualizer. Program will stop until user closes the visualizer's window.
:return: None.
"""
self.visualizer.run()
def close(self):
"""
Close visualizer's window.
:return: None.
"""
self.visualizer.close()
def draw_with_normals(self, percentage=10, normals_size=1):
"""
Draw the point cloud with it's normals.
:param percentage: What percentage of normals to draw. Integer number in range [1, 100].
:return: None.
"""
self.visualizer.close()
pcd = o3d.geometry.PointCloud()
points = np.array([(point.x, point.y, point.z) for point in self.points])
pcd.points = o3d.utility.Vector3dVector(points)
# Color the point in black.
points_mask = np.zeros(shape=(len(self.points), 3))
black_colors = np.zeros_like(points_mask)
pcd.colors = o3d.Vector3dVector(black_colors)
# Set up visualizer.
vis = o3d.visualization.Visualizer()
vis.create_window()
vis.add_geometry(pcd)
points = []
for p in self.points:
# Add the original point
points.append([p.x, p.y, p.z])
# Calc another point on that normal vector at fixed distance
distance = normals_size
n = np.asarray(p.normal)
c = (distance / np.sqrt(n[0] * n[0] + n[1] * n[1] + n[2] * n[2])) * n
c[0] = c[0] + p.x
c[1] = c[1] + p.y
c[2] = c[2] + p.z
points.append(c)
# Add normals lines
normals = []
for i, _ in enumerate(points):
if i % (100 / percentage) == 0:
normals.append([i, i + 1])
else:
normals.append([0, 0])
colors = [[1, 0, 0] for _ in points]
line_set = o3d.geometry.LineSet()
points = np.array([(point[0], point[1], point[2]) for point in points])
line_set.points = o3d.Vector3dVector(points)
line_set.lines = o3d.utility.Vector2iVector(normals)
line_set.colors = o3d.utility.Vector3dVector(colors)
vis.add_geometry(line_set)
vis.update_geometry()
vis.poll_events()
vis.update_renderer()
vis.run()