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PlanetSystem.cs
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112 lines (91 loc) · 2.8 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunWithList
{
class PlanetSystem: IEnumerable<Planet>
{
public string StarName { get; private set; }
List<Planet> planets;
SortState sortState = SortState.byDistance;
public PlanetSystem(string starName)
{
StarName = starName;
planets = new List<Planet>();
}
public void AddPlanet(Planet newPlanet)
{
planets.Add(newPlanet);
newPlanet.plSystem = this;
switch(sortState)
{
case SortState.byMass:
{
SortByMass();
break;
}
case SortState.byRadius:
{
SortByRadius();
break;
}
case SortState.byDistance:
{
SortByDistance();
break;
}
}
}
public void SortByMass()
{
if (planets.Count > 0)
{
List<Planet> planetsOrdered = planets.OrderBy(p => p.Mass).ToList();
planets = planetsOrdered;
for (int i = planets.Count; --i > 0;)
{
planets[i - 1].nextMassPl = planets[i];
}
}
sortState = SortState.byMass;
}
public void SortByRadius()
{
if (planets.Count > 0)
{
List<Planet> planetsOrdered = planets.OrderBy(p => p.Radius).ToList();
planets = planetsOrdered;
for (int i = planets.Count; --i > 0;)
{
planets[i - 1].nextRadiusPl = planets[i];
}
}
sortState = SortState.byRadius;
}
public void SortByDistance()
{
if (planets.Count > 0)
{
List<Planet> planetsOrdered = planets.OrderBy(p => p.Distance).ToList();
planets = planetsOrdered;
for (int i = planets.Count; --i > 0;)
{
planets[i - 1].nextDistancePl = planets[i];
}
}
sortState = SortState.byDistance;
}
IEnumerator<Planet> IEnumerable<Planet>.GetEnumerator()
{
return ((IEnumerable<Planet>)planets).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<Planet>)this).GetEnumerator();
}
enum SortState { byMass, byRadius, byDistance };
}
}