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NE wall alpha #42

@IntoTheAbyss490

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@IntoTheAbyss490

The anytweaks bloom as we know makes walls look substantially better. However, even with it on, the rendering doesn't take into account the alpha of the walls for noodle extensions. The alpha makes them more or less opaque, therefore resulting in some maps looking incredibly transparent(ill by roughsketch mapped by Sands) IDK why I'm making this so long but it would be nice for the render to take into account the alpha of walls. you can look at a render of ill and a PC video of ill and immediately see a difference:) thank you, hope to see this added(just a suggestion)

as I said, no idea why this is so long, thx!

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