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This repository was archived by the owner on Mar 15, 2022. It is now read-only.
Apparently, and I wish I had known this sooner, DevIL (Developer Image Library), bindings for which are implemented by this framework, is completely allergic to being used across multiple threads. This makes it completely useless for developing actually good game engines. DissonanceEngine has been temporarily switched to use ImageSharp, which is a complete C# library. If there's a performance/usability reason to do wrapping over a native image library instead, my current gazes are set upon the sail library.