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[FEATURE] Random tint color for (linked) player tokens #217

@ScottMaclure

Description

@ScottMaclure

Is your feature request related to a problem? Please describe.

Problem: For one-shot games, I generate random PCs for my players to use, and they all have the same default (white) "icons/svg/mystery-man.svg". Currently I manually edit each prototype token and cherry-pick some "random" color.

This is to avoid the busy-work of finding/generating unique token images and setting them for each PC token.

Describe the solution you'd like

Probably multiple approaches here:

  1. Random tint color option, which could be used for linked/unlinked tokens. Perhaps this is another feature for monster tokens as well, instead of random name prefixes or numbering features that current exist.

  2. An option for linked tokens owned by a player to use their "player color" as the token's "tint color".

  3. Something else???

Describe alternatives you've considered

Could write my own macro, something like: go through prototype tokens with a sheet = player sheet and tint color = default (ffffff) and then apply the player color hex as prototype token tint color.

Using the sheet might make it system specific, if I can check if the token is owned by a particular player, then I can use that method instead.

Additional context

The current game I'm playing is Shadowdark, but this feature request is generic.

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