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Description
Is your feature request related to a problem? Please describe.
Problem: For one-shot games, I generate random PCs for my players to use, and they all have the same default (white) "icons/svg/mystery-man.svg". Currently I manually edit each prototype token and cherry-pick some "random" color.
This is to avoid the busy-work of finding/generating unique token images and setting them for each PC token.
Describe the solution you'd like
Probably multiple approaches here:
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Random tint color option, which could be used for linked/unlinked tokens. Perhaps this is another feature for monster tokens as well, instead of random name prefixes or numbering features that current exist.
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An option for linked tokens owned by a player to use their "player color" as the token's "tint color".
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Something else???
Describe alternatives you've considered
Could write my own macro, something like: go through prototype tokens with a sheet = player sheet and tint color = default (ffffff) and then apply the player color hex as prototype token tint color.
Using the sheet might make it system specific, if I can check if the token is owned by a particular player, then I can use that method instead.
Additional context
The current game I'm playing is Shadowdark, but this feature request is generic.