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Description
When creating a virtual monitor with 4k@60Hz, the virtual monitor gets a refresh rate of 53.86. This can cause some stuttering in games due to the mismatch of refresh rates.
Fix: In virtual_display.cpp, change the pixel_clock_khz for the 4k 60 Hz EDID from:
pixel_clock_khz = 533250;
to:
pixel_clock_khz = 594000;
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