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This repository was archived by the owner on Dec 29, 2023. It is now read-only.
This repository was archived by the owner on Dec 29, 2023. It is now read-only.

Set player's sprint state to false after dimension switch #113

@c0dingnoobi

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@c0dingnoobi

1.8 server don't seem to reset the sprint state of player's after changing dimensions. This happens regardless if the player did sprint before the dimension change or not. In fact it even sets them to true, which results in spawning sprint particles beneath a player after switching dimensions.

image

Introducing a patch which does set the state to false right after a dimension change might fix this behaviour (i think)

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