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Ideas: Element Consumption, conversation lore split, onscreen arrows to move map(Stage 3) #35

@PikachuTwoKing

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@PikachuTwoKing

The idea is that you can see what is taking your resources from what you can see on the element and how much

This would help tremendously with seeing what is making your elements stay lower than what you need and thinking of ways to fix it

Can you split the conversation lore into two parts so that everyone can read it? Part of it gets cut off the screen and I cannot read it all.

Can you add onscreen arrows so mobile users can navigation without using the minimap?

Thank you for creating this awesome game!!!

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