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Description
Back in the beta, and presumably for some time after, Abilities/Attributes were not only more expensive than they are now, many of them also took time to learn. You'd go to an NPC to learn them and they'd list a certain time span you needed to invest to learn any given ability. After you started learning one, you could then not learn any others until you were finished.
This feature appears to have been almost eradicated, since the current UI doesn't seem to have any handling for times. The client technically still "calculates" them, but they're all set to 0. While this is almost certainly not a highly sought after feature, and it shouldn't be high on our priority list, we might still want to implement it for preservation sake and customizability.
To implement it we'd need to do three things.
- Reactivate and display the required times in the UI using client scripting
- Delay leveling up an ability until the time passed
- Lock learning new abilities until the previous one finished
But it's really low priority.