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Add as many intersection methods as possible, starting with the simplest ray casting. Ideally this should be done taking advantage of parallel tasks in order to gain performance, but this must be benchmarked.
Things I could program directly:
- Raycasting for all geometries.
- Plane intersection for all geometries.
- Initial hacky mesh/mesh intersection
- Grab the most useful methods from here
This list must be completed...
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enhancementNew feature or requestNew feature or request