-
Notifications
You must be signed in to change notification settings - Fork 2
Open
Description
- Directly setting textures instead of going through materials (decals?)
- UI
- Releases
ASanMain.cppLinuxShadows???Shadows to use depth attachment instead of??? literally a full hdr 3 channel framebuffer why is vro using all 3 channels- fbo mrt depth buffer output for post fx
- PBR
Engine state API/interfacing (resolution, fullscreen, visual settings etc)- Physics Constraints + Solvers
- Animations
Luau event system- Memoization/amortization for instancing
- TBN matrix
- Kill singletons
- Resource Manager/Provider (just a centralized list of all assets even if they aren't "managed" by it)
- Prefabs (? - maybe editor-level instead of engine-level)
Editor applicationEditor game export workflow1 tutorial on the wiki- File formats/schemas documentation (? - made it and deleted the wiki page because i made a "breaking" change literally right after, dont want to have to commit to anything)
Contentdatatype for easier modification in the Properties window- Better crash handling (? - something like UE crash reporter, but that seems to display exceptions that could have been caught?)
- Binary
.WORLDformat Renaming extensions to have a.hxprefix, eg.hxmesh,.hxsceneetc- Asset/file packing
- Agent navigation (? - very far ahead)
- fucking FIX THE BLOOM!! FIX THE BLOOM DUMBASS!!!! FUCKING FIX IT!!!!!!!!
OR EVEN MOVE THE Dear ImGui RENDER CALLS AFTER POST FX DRAW SO THAT THEY AREN"T AFFECTED- optional UI input sinking (i.e.
input_keypressedcan ignore Dear ImGui's wants and needs) - Particles
- Frustum culling yep that's a big one
- Model LoD (? - not sure where this could be implemented, maybe in the
::Updatemethod forMeshes?) - Shadergraph (imaging dude as if)
FIX YIELDING LUAU APIs JUST?? OVERRUNNING A BUFFER SOMEWHERE IG IDFK????4-component vertex "paint" (RGBA)- glTF transformations
unit tests?? nah bro who tf has time for dat bs man aw hell nahhh- Mesh format having separation between the data and references to it so multiple verts can just reference the same info
GameObject:Exists+ erroring when accessing members of a deletedThread Manager- Add physical scancode input checking modes to make people with alternative keyboard layouts' lives more convenient
Script debugging/breakpoints

"oooooh boy i sure do love ra- WAIT ONE FUCKING NANOSECOND"

"THE MIMMMIIIIIIII
when the gianni is matragrano. me when i'm in a drip contest and my opponent is water. what they sigma. what in they them
Metadata
Metadata
Assignees
Labels
No labels