[p]fxset- Configure the Player behaviour when an effect is set
[p]fxset version- Show the version of the Cog and its PyLav dependencies
[p]fxset eq persist- Persist the last used preset
/fx- Apply or remove filters
/fx nightcore- Apply a Nightcore preset to the player
/fx vaporwave- Apply a Vaporwave preset to the player
/fx vibrato [frequency] [depth] [reset]- Apply a Vibrato filter to the player
[frequency]- The frequency of the vibrato effect- Can be a number between
0.01and14.0 - If not provided it will use the currently set value or not set.
[depth]- The depth of the vibrato effect- Can be a number between
0.01and1.0 - If not provided it will use the currently set value or not set.
- Can be a number between
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx tremolo [frequency] [depth] [reset]- Apply a Tremolo filter to the player
[frequency]- The frequency of the tremolo effect- Can be a number greater than
0.01 - If not provided it will use the currently set value or not set.
[depth]- The depth of the tremolo effect- Can be a number between
0.01and1.0 - If not provided it will use the currently set value or not set.
- Can be a number between
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx timescale [speed] [pitch] [rate] [reset]- Apply a Timescale filter to the player
[speed]- The speed of the timescale effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[pitch]- The pitch of the timescale effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[rate]- The rate of the timescale effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx karaoke [level] [mono_level] [filter_band] [filter_width] [reset]- Apply a Karaoke filter to the player
[level]- The level of the karaoke effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[mono_level]- The mono level of the karaoke effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[filter_band]- The filter band of the karaoke effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[filter_width]- The filter width of the karaoke effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx rotation [hertz] [reset]- Apply a Rotation filter to the player
[hertz]- The rotation hertz frequency of the effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx lowpass [smoothing] [reset]- Apply a Lowpass filter to the player
[smoothing]- The smoothing of the lowpass effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx channelmix [left_to_left] [left_to_right] [right_to_left] [right_to_right] [reset]- Apply a ChannelMix filter to the player
[left_to_left]- The left to left channelmix effect weight- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[left_to_right]- The left to right channelmix effect weight- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[right_to_left]- The right to left channelmix effect weight- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[right_to_right]- The right to right channelmix effect weight- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx distortion [sin_offset] [sin_scale] [cos_offset] [cos_scale] [tan_offset] [tan_scale] [offset] [scale] [reset]- Apply a Distortion filter to the player
[sin_offset]- The sin offset of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[sin_scale]- The sin scale of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[cos_offset]- The cos offset of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[cos_scale]- The cos scale of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[tan_offset]- The tan offset of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[tan_scale]- The tan scale of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[offset]- The offset of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[scale]- The scale of the distortion effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx echo [delay] [decay] [reset]- Apply an Echo filter to the player
[delay]- The delay of the echo effect- Can be a number greater than
0 - If not provided it will use the currently set value or not set.
- Can be a number greater than
[decay]- The decay of the echo effect- Can be a number between
0and1.0 - If not provided it will use the currently set value or not set.
- Can be a number between
[reset]- Whether to reset other filters currently applied.- Can be
trueorfalse
- Can be
/fx show- Show the current filters applied to the player
/fx reset- Reset any existing filters currently applied to the player
/fx bassboost <level>- Apply a Bassboost preset to the player
<level>- The level of the bassboost preset- Can be one of the following:
MaximumInsaneExtremeVery HighHighMediumFine TunedCut-offOff
- Can be one of the following:
/fx piano- Apply a Piano preset to the player
/fx rock- Apply a Rock preset to the player
/fx customeq <name> [description] [band, ...]- Apply a custom Equalizer preset to the player
<name>- The name of the custom preset[description]- The description of the custom preset[bands]- The bands of the custom preset- Values for bands can range from
-0.25to1.0 - If not provided it will use the currently set value or not set.
- Values for bands can range from
[save]- Whether to save the custom preset- Can be
trueorfalse
- Can be
/fx saveeq <name> [description]- Save the current Equalizer settings as a preset (Currently there is no way to customize or reapply once saved)
<name>- The name of the custom preset[description]- The description of the custom preset
- Save the current Equalizer settings as a preset (Currently there is no way to customize or reapply once saved)