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Dice.cpp
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50 lines (38 loc) · 1.22 KB
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#include "Dice.h"
Dice* Dice::_instance = nullptr;
//sf::Vector2u Dice::_dices = sf::Vector2u(0, 0);
void Dice::Initialize()
{
if (_instance == nullptr)
{
_instance = this;
_texture.loadFromFile(DICE_IMAGE_PATH);
_diceSprite1.setTexture(_texture);
_diceSprite2.setTexture(_texture);
_diceSprite1.setPosition(20.f, 20.f);
_diceSprite2.setPosition(20.f, 20.f + DICE_HEIGHT + 20.f);
return;
}
Debug::LogError("Cannot create Dice. Only one instance possible");
}
void Dice::Roll()
{
uint16_t dice1 = rand() % 6 + 1;
uint16_t dice2 = rand() % 6 + 1;
_instance->_dices.x = dice1;
_instance->_diceSprite1.setTextureRect(sf::IntRect(DICE_WIDTH * ((dice1 - 1) % 3), DICE_HEIGHT * ((dice1 - 1) / 3), DICE_WIDTH, DICE_HEIGHT));
_instance->_dices.y = dice2;
_instance->_diceSprite2.setTextureRect(sf::IntRect(DICE_WIDTH * ((dice2 - 1) % 3), DICE_HEIGHT * ((dice2 - 1) / 3), DICE_WIDTH, DICE_HEIGHT));
Debug::Log("rolled dices: " + std::to_string(_instance->_dices.x) + " / " + std::to_string(_instance->_dices.y));
}
short Dice::GetPossibleTurnsAmount()
{
if (_instance->IsDouble())
return 4;
return 2;
}
void Dice::Draw(Window* window)
{
window->Draw(_instance->_diceSprite1);
window->Draw(_instance->_diceSprite2);
}