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There are currently a few architectural road blocks preventing multiple instances of a single area.
- Engine needs to allow for instanced and non-instanced versions of an area
- Items from instanced/non-instanced versions of an area should save/load correctly
- Hooks for instances when a server gets shut down?
- What happens to players who log out in an instance and log back in after the instance has been destroyed?
- How are area instances indexed?
There are other questions but I think the answers to these are in the responsibility of bundle developers:
- How does grouping work with instances?
- How do instances expire?
- Can they be reset?
- Others?
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enhancementNew feature or requestNew feature or request