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Area Instancing #97

@shawncplus

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@shawncplus

There are currently a few architectural road blocks preventing multiple instances of a single area.

  • Engine needs to allow for instanced and non-instanced versions of an area
  • Items from instanced/non-instanced versions of an area should save/load correctly
  • Hooks for instances when a server gets shut down?
  • What happens to players who log out in an instance and log back in after the instance has been destroyed?
  • How are area instances indexed?

There are other questions but I think the answers to these are in the responsibility of bundle developers:

  • How does grouping work with instances?
  • How do instances expire?
  • Can they be reset?
  • Others?

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