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Game won't load properly missing grass textures and music at the main menu #53

@tickleberrydude

Description

@tickleberrydude

I have some of these logs that started at the beginning before it gets to the main menu, then at the main menu It is spamming logs with the second ones about NullReferenceException, does not play music, and grass and character textures are missing.

[Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
Seasonality.Managers.Localizer.LoadLocalization (Localization __instance, System.String language) (at <3f46229373a6438c8074f5f53581e3a5>:0)
Seasonality.Managers.Localizer.Load () (at <3f46229373a6438c8074f5f53581e3a5>:0)
Seasonality.SeasonalityPlugin.Awake () (at <3f46229373a6438c8074f5f53581e3a5>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start() (at C:/Users/crypt/RiderProjects/BepInEx/BepInEx/Bootstrap/Chainloader.cs:434)
UnityEngine.GameObject:.cctor()
PlatformInitializer:EarlyInitialize()
...
...
...

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Heightmap.IsCleared (UnityEngine.Vector3 worldPos) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.GenerateVegPatch (UnityEngine.Vector2Int patchID, System.Single size) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.GeneratePatch (UnityEngine.Vector3 camPos, UnityEngine.Vector2Int p, System.Boolean& generated, System.Boolean rebuildAll) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.GeneratePatches (System.Boolean rebuildAll, UnityEngine.Vector3 center) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.UpdateGrass (System.Single dt, System.Boolean rebuildAll, UnityEngine.Vector3 center) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.LateUpdate () (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Heightmap.IsCleared (UnityEngine.Vector3 worldPos) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.GenerateVegPatch (UnityEngine.Vector2Int patchID, System.Single size) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.GeneratePatch (UnityEngine.Vector3 camPos, UnityEngine.Vector2Int p, System.Boolean& generated, System.Boolean rebuildAll) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.GeneratePatches (System.Boolean rebuildAll, UnityEngine.Vector3 center) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.UpdateGrass (System.Single dt, System.Boolean rebuildAll, UnityEngine.Vector3 center) (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
ClutterSystem.LateUpdate () (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)

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