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Multiplayer ships creating too many enemy spawns #16

@veggiesama

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@veggiesama

We had 4 people in a ship and encountered a RaiderShip. We were overwhelmed with harpoons and lag. After dying, I used admin commands to fly back to the scene of the carnage. As you can see, it looks like there are 4x the number of vikings spawned onto a single ship.

20250109212212_1

Our ship became bugged and locked in place. Someone died and we couldn't find their tombstone. So I ran a "killall" command, and the ship became un-stuck, and the tombstone became visible. I believe the buggy physics is related to the harpoons, and killing enemies releases the harpoons.

Finally, another player reported their FPS dropped in half. I asked them to look at the console, and they said it was getting spammed with ZNet Destroy error messages. This happened to me once while I was testing the mod offline, and relogging was the only fix. I am not sure what triggered it and why only one player got the error instead of all of us.

We noticed every additional ship we encountered had the same problem (too many spawns), so we avoided them, and I eventually turned RaiderShips off for the server.

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