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Ideally we have an item manager and an item instance manager. Instances of items are tracked and updated to match live versions of what the item manager has, and each instance is unique. We'll need to figure out how to treat stacks of items versus individual items, how durability works, etc. Ideally, each item just stores whatever its instance ID is, and we update it whenever it enters a visible inventory (opening a chest, opening one's inventory) or is interacted with.
We'll probably want item-level hooks for interacting, breaking, attacking, and ambient effects for each item.
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