Version: 7.0.4.4335
SS6P4U version:2.1.11
Import Mode: Unity-Native
Steps:
- make a animation named "attack" in SS(SpriteStudio), then save project. we support it has 10 frames, and FPS is 60, for example.
- import sspj into Unity via "Unity-Native" mode
- we get an animation clip of "attack" now, it's default name maybe "ac_Weapon_attack", it could work well now.
- Then we add 5 more frames to the "attack" animation in SS, don't change the postion of existent frames, we attach 5 more frames and add keyframe data there. **the new animation works well in SS" now.
- import sspj into Unity via "Unity-Native" mode again
- we get a new animation clip of "attack" which update the old one.
- check the frames of "ac_Weapon_attack", the total animation length is 15 frames, correct. But all data after frame 10 is not correct. ------------------------> BUG HERE